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(Mono C#) SSH Parallel Remote Commands on Multiple ServersSee more SSH ExamplesShows how to execute a command in parallel on multiple servers.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // Executing a command on multiple servers simultaneously is straightforward. // It's just a matter of using one SSH object per server.. Chilkat.Ssh ssh1 = new Chilkat.Ssh(); Chilkat.Ssh ssh2 = new Chilkat.Ssh(); Chilkat.Ssh ssh3 = new Chilkat.Ssh(); int port = 22; bool success = ssh1.Connect("ssh-server1.com",port); if (success != true) { Debug.WriteLine(ssh1.LastErrorText); return; } // Authenticate using login/password: success = ssh1.AuthenticatePw("sshLogin1","sshPassword1"); if (success != true) { Debug.WriteLine(ssh1.LastErrorText); return; } // Connect and authenticate with 2 more servers. // For brevity, the success/failure won't be checked... success = ssh2.Connect("ssh-server2.com",port); success = ssh2.AuthenticatePw("sshLogin2","sshPassword2"); success = ssh3.Connect("ssh-server3.com",port); success = ssh3.AuthenticatePw("sshLogin3","sshPassword3"); // Note: If we wanted, we could've used ConnectAsync and AuthenticatePwAsync // to do the connecting and authenticating in parallel... // The command to be run on each SSH server will sleep for 5 seconds, // and then show the current system date/time. string cmd = "sleep 5; date"; // Start each command int ssh1Channel = ssh1.QuickCmdSend(cmd); if (ssh1Channel < 0) { Debug.WriteLine(ssh1.LastErrorText); return; } // For brevity, we're not checking the return values here: int ssh2Channel = ssh2.QuickCmdSend(cmd); int ssh3Channel = ssh3.QuickCmdSend(cmd); // OK, at this point the command is running simultaneously on each server. // Now collect the results of each command. int pollTimeoutMs = 50; int numFinished = 0; int channel; // Note: You would rewrite this code to use arrays. bool ssh1Finished = false; bool ssh2Finished = false; bool ssh3Finished = false; while (numFinished < 3) { // Check to see if anything has finished. // QuickCmdCheck returns -1 if there are no errors and nothing else finished // QuickCmdCheck returns -2 if there was an error (such as a lost connection) // QuickCmdCheck returns a channel number if a channel finished. if (ssh1Finished != true) { channel = ssh1.QuickCmdCheck(pollTimeoutMs); if (channel == -2) { Debug.WriteLine(ssh1.LastErrorText); return; } if (channel == ssh1Channel) { Debug.WriteLine("---- ssh1 channel " + Convert.ToString(channel) + " finished ----"); Debug.WriteLine(ssh1.GetReceivedText(channel,"ansi")); numFinished = numFinished + 1; ssh1Finished = true; } } if (ssh2Finished != true) { channel = ssh2.QuickCmdCheck(pollTimeoutMs); if (channel == -2) { Debug.WriteLine(ssh2.LastErrorText); return; } if (channel == ssh2Channel) { Debug.WriteLine("---- ssh2 channel " + Convert.ToString(channel) + " finished ----"); Debug.WriteLine(ssh2.GetReceivedText(channel,"ansi")); numFinished = numFinished + 1; ssh2Finished = true; } } if (ssh3Finished != true) { channel = ssh3.QuickCmdCheck(pollTimeoutMs); if (channel == -2) { Debug.WriteLine(ssh3.LastErrorText); return; } if (channel == ssh3Channel) { Debug.WriteLine("---- ssh3 channel " + Convert.ToString(channel) + " finished ----"); Debug.WriteLine(ssh3.GetReceivedText(channel,"ansi")); numFinished = numFinished + 1; ssh3Finished = true; } } } // -------------- // Sample output: // ---- ssh2 channel 101 finished ---- // Fri Dec 23 00:25:48 UTC 2016 // // ---- ssh3 channel 102 finished ---- // Thu Dec 22 18:25:12 CST 2016 // // ---- ssh1 channel 100 finished ---- // Thu Dec 22 18:25:48 CST 2016 |
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