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(Mono C#) Create Self-Extracting Executable (Windows-only)Demonstrates how to create a Windows self-extracting EXE.
// AbortCheck callback method. public void handleAbortCheck(out bool abort) { // Application code goes here. } // PercentDone callback method. public void handlePercentDone(int pctDone, out bool abort) { // Application code goes here. } // ProgressInfo callback method. public void handleProgressInfo(string name, string value) { // Application code goes here. } private void ChilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. bool success; Chilkat.Zip zip = new Chilkat.Zip(); Chilkat.Zip.AbortCheck abortCheck = new Chilkat.Zip.AbortCheck(handleAbortCheck); zip.setAbortCheckCb(abortCheck); Chilkat.Zip.PercentDone percentDone = new Chilkat.Zip.PercentDone(handlePercentDone); zip.setPercentDoneCb(percentDone); Chilkat.Zip.ProgressInfo progressInfo = new Chilkat.Zip.ProgressInfo(handleProgressInfo); zip.setProgressInfoCb(progressInfo); // Initialize the zip object. Because we're creating // a self-extracting EXE in this example, the filename // passed to NewZip will never actually be created. success = zip.NewZip("notUsed.zip"); if (success != true) { Debug.WriteLine(zip.LastErrorText); return; } // Append a directory tree. The AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteExe (or WriteZipAndClose, // or WriteZip, etc.) is called, the files are compressed // and added to the archive. bool recurse = true; zip.AppendFiles("c:/temp/a/*",recurse); // Write "sfx.exe" bool success = zip.WriteExe("c:/temp/sfx.exe"); if (success != true) { Debug.WriteLine(zip.LastErrorText); return; } } |
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