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(Mono C#) SCP Sync Tree UploadSynchronize local and remote directory trees by uploading newer or missing files to the remote server.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Ssh ssh = new Chilkat.Ssh(); // Hostname may be an IP address or hostname: string hostname = "www.some-ssh-server.com"; int port = 22; // Connect to an SSH server: bool success = ssh.Connect(hostname,port); if (success != true) { Debug.WriteLine(ssh.LastErrorText); return; } // Wait a max of 5 seconds when reading responses.. ssh.IdleTimeoutMs = 5000; // Authenticate using login/password: success = ssh.AuthenticatePw("myLogin","myPassword"); if (success != true) { Debug.WriteLine(ssh.LastErrorText); return; } // Once the SSH object is connected and authenticated, we use it // in our SCP object. Chilkat.Scp scp = new Chilkat.Scp(); success = scp.UseSsh(ssh); if (success != true) { Debug.WriteLine(scp.LastErrorText); return; } // The remoteRoot is relative to the HOME directory of the SSH user account. string remoteRoot = "workspace/projectB"; string localRoot = "c:/aaworkarea/scp/workspace/projectB"; // Upload synchronization modes: // mode=0: Upload all files // mode=1: Upload all files that do not exist on the FTP server. // mode=2: Upload newer or non-existant files. // mode=3: Upload only newer files. If a file does not already exist on the FTP server, it is not uploaded. // mode=4: transfer missing files or files with size differences. // mode=5: same as mode 4, but also newer files. // Additional files and directores can be excluded by setting the SyncMustNotMatch property. // The SyncMustNotMatch patterns apply only to the final filename or directory part of a path. // If a directory matches, then it will not be traversed in a recursive traversal. // scp.SyncMustNotMatch = "*.o;*.obj;*.log; temp"; // The SyncMustMatch property can be set to restrict the files uploaded to only those // matching at least one pattern in a set. scp.SyncMustMatch = "*.cpp; *.h"; // Do the recursive sync to upload newer or non-existant files: bool bRecurse = true; int mode = 2; success = scp.SyncTreeUpload(localRoot,remoteRoot,mode,bRecurse); if (success != true) { Debug.WriteLine(scp.LastErrorText); return; } // The files actually uploaded can be examined in the SyncedFiles property. // It is a string property that contains the relative path, one per line, of each // file uploaded. Debug.WriteLine("Files uploaded: "); Debug.WriteLine(scp.SyncedFiles); Debug.WriteLine("----"); Debug.WriteLine("SCP sync upload success."); // Disconnect ssh.Disconnect(); |
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