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(Mono C#) SCP Sync Tree DownloadSynchronize local and remote directory trees by downloading newer or missing files from the remote server.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Ssh ssh = new Chilkat.Ssh(); // Connect to an SSH server: string hostname; int port; // Hostname may be an IP address or hostname: hostname = "www.some-ssh-server.com"; port = 22; bool success = ssh.Connect(hostname,port); if (success != true) { Debug.WriteLine(ssh.LastErrorText); return; } // Wait a max of 5 seconds when reading responses.. ssh.IdleTimeoutMs = 5000; // Authenticate using login/password: success = ssh.AuthenticatePw("myLogin","myPassword"); if (success != true) { Debug.WriteLine(ssh.LastErrorText); return; } // Once the SSH object is connected and authenticated, we use it // in our SCP object. Chilkat.Scp scp = new Chilkat.Scp(); success = scp.UseSsh(ssh); if (success != true) { Debug.WriteLine(scp.LastErrorText); return; } string remoteRoot = "workspace/php"; string localRoot = "c:/aaworkarea/scp/workspace/php"; // Download synchronization modes: // mode=0: Download all files // mode=1: Download all files that do not exist on the local filesystem. // mode=2: Download newer or non-existant files. // mode=3: Download only newer files. // If a file does not already exist on the local filesystem, it is not downloaded from the server. // mode=5: Download only missing files or files with size differences. // mode=6: Same as mode 5, but also download newer files. int mode = 2; // Sync the entire tree by using recursion. bool bRecurse = true; success = scp.SyncTreeDownload(remoteRoot,localRoot,mode,bRecurse); if (success != true) { Debug.WriteLine(scp.LastErrorText); return; } Debug.WriteLine("SCP sync download success."); // Disconnect ssh.Disconnect(); |
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