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(MFC) Async Accept Socket Connection

Demonstrates how to get the connected client socket after accepting a connection asynchronously.

Chilkat C/C++ Library Downloads

MS Visual C/C++ Libs

See Also: Using MFC CString in Chilkat

#include <CkSocket.h>
#include <CkTask.h>

void ChilkatSample(void)
    {
    CkString strOut;

    // This example assumes the Chilkat Socket API to have been previously unlocked.
    // See Socket Unlock Sample for sample code.

    CkSocket listenSocket;

    // Bind to a port and listen.
    // This example will listen at port 5555 and allows for a backlog
    // of 25 pending connection requests.
    bool success = listenSocket.BindAndListen(5555,25);
    if (success != true) {
        strOut.append(listenSocket.lastErrorText());
        strOut.append("\r\n");
        SetDlgItemText(IDC_EDIT1,strOut.getUnicode());
        return;
    }

    // Start a background task to accept an incoming connection ...
    int maxWaitMs = 20000;
    CkTask *acceptTask = listenSocket.AcceptNextConnectionAsync(maxWaitMs);
    acceptTask->Run();

    // ...
    // ...
    // ...

    // Imagine at this point the task has completed successfully,
    // and a connection was accepted.  Here's how to get the connected socket...
    CkSocket connectedClient;
    success = connectedClient.LoadTaskResult(*acceptTask);

    // Here's how it works:  The AcceptNextConnection method would normally
    // return a socket object when called synchronously.  When called asynchronously,
    // it cannot do so because it returns the task object.  When the async method
    // (running in a background thread) completes, the socket object that is the client
    // connection is contained within the task object.
    // 
    // This can be generalized for any case where a Chilkat method returns an object.
    // The async version of that method is such that the object returned in the background
    // thread is contained within the task object.

    // To get the result object, we create a new object instance of that type.
    // In this case, we create a socket object (connectedClient).  There is a LoadTaskResult
    // method in all Chilkat classes that can be a return value of an async method call.
    // The LoadTaskResult method transfers the returned object from the task to the caller.


    SetDlgItemText(IDC_EDIT1,strOut.getUnicode());

    }

 

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