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(Lianja) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loHttp = createobject("CkHttp") // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code loDt = createobject("CkDateTime") loDt.SetFromCurrentSystemTime() lcTimestamp = loDt.GetAsUnixTimeStr(.F.) // Change this to your actual partner ID. lcPartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc" loHttp.SetRequestHeader("path","in-game-topup/list") loHttp.SetRequestHeader("timestamp",lcTimestamp) loHttp.SetRequestHeader("partnerid",lcPartnerId) loHttp.SetRequestHeader("Content-Type","application/json") // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) loCrypt = createobject("CkCrypt2") loCrypt.MacAlgorithm = "hmac" loCrypt.HashAlgorithm = "sha256" loCrypt.EncodingMode = "hexlower" // Change this to your actual secret key.. loCrypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii") loSbMacData = createobject("CkStringBuilder") loSbMacData.Append(lcPartnerId) loSbMacData.Append(lcTimestamp) loSbMacData.Append("in-game-topup/list") lcAuth = loCrypt.MacStringENC(loSbMacData.GetAsString()) loHttp.SetRequestHeader("auth",lcAuth) loResp = loHttp.QuickRequest("POST","https://dev-api.unipin.com/in-game-topup/list") if (loHttp.LastMethodSuccess = .F.) then ? loHttp.LastErrorText release loHttp release loDt release loCrypt release loSbMacData return endif loSbResponseBody = createobject("CkStringBuilder") loResp.GetBodySb(loSbResponseBody) loJResp = createobject("CkJsonObject") loJResp.LoadSb(loSbResponseBody) loJResp.EmitCompact = .F. ? "Response Body:" ? loJResp.Emit() lnRespStatusCode = loResp.StatusCode ? "Response Status Code = " + str(lnRespStatusCode) if (lnRespStatusCode >= 400) then ? "Response Header:" ? loResp.Header ? "Failed." release loResp release loHttp release loDt release loCrypt release loSbMacData release loSbResponseBody release loJResp return endif release loResp // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON lnStatus = loJResp.IntOf("status") lcReason = loJResp.StringOf("reason") i = 0 lnCount_i = loJResp.SizeOfArray("game_list") do while i < lnCount_i loJResp.I = i lcGame_category = loJResp.StringOf("game_list[i].game_category") lcGame_code = loJResp.StringOf("game_list[i].game_code") lcGame_name = loJResp.StringOf("game_list[i].game_name") lcIcon_url = loJResp.StringOf("game_list[i].icon_url") lcGame_status = loJResp.StringOf("game_list[i].game_status") lcUpdated_at = loJResp.StringOf("game_list[i].updated_at") i = i + 1 enddo release loHttp release loDt release loCrypt release loSbMacData release loSbResponseBody release loJResp |
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