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(Lianja) Demonstrates KeepSessionLog and SessionLogThe Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL/TLS connection. To enable session logging, set the KeepSessionLog property = .T.. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc". When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.
// This example assumes the Chilkat Socket API to have been previously unlocked. // See Socket Unlock Sample for sample code. loSocket = createobject("CkSocket") // Enable session logging: loSocket.KeepSessionLog = .T. loSocket.SessionLogEncoding = "esc" llTls = .T. lnMaxWaitMillisec = 20000 llSuccess = loSocket.Connect("www.chilkatsoft.com",443,llTls,lnMaxWaitMillisec) if (llSuccess <> .T.) then ? loSocket.LastErrorText release loSocket return endif // Send a GET start line to the web server.. llSuccess = loSocket.SendString("GET /abc123.abc123 HTTP/1.1" + Chr(13) + Chr(10)) if (llSuccess <> .T.) then ? loSocket.LastErrorText release loSocket return endif // Send some bytes that will cause an error... loBinData = createobject("CkBinData") loBinData.AppendEncoded("01020304","hex") llSuccess = loSocket.SendBd(loBinData) // Read the response up to the first double CRLF: lcHttpHeader = loSocket.ReceiveUntilMatch(Chr(13) + Chr(10) + Chr(13) + Chr(10)) if (loSocket.LastMethodSuccess <> .T.) then ? loSocket.LastErrorText release loSocket release loBinData return endif // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) loSocket.Close(20000) // Display the session log: ? loSocket.SessionLog // The Session log will show the exact bytes sent and received. // In this case, the session log shows: // SendString: GET\x20/abc123.abc123\x20HTTP/1.1\r\n // // SendBytes: \x01\x02\x03\x04 // ReceiveUntilMatch: HTTP/1.1\x20400\x20Bad\x20Request\r\n // Content-Type:\x20text/html;\x20charset=us-ascii\r\n // Server:\x20Microsoft-HTTPAPI/2.0\r\n // Date:\x20Thu,\x2027\x20Oct\x202016\x2013:16:02\x20GMT\r\n // Connection:\x20close\r\n // Content-Length:\x20339\r\n // \r\n // <!DOCTYPE\x20HTML\x20PUBLIC\x20\"-//W3C//DTD\x20HTML\x204.01//EN\"\"http://www.w // 3.org/TR/html4/strict.dtd\">\r\n // <HTML><HEAD><TITLE>Bad\x20Request</TITLE>\r\n // <META\x20HTTP-EQUIV=\"Content-Type\"\x20Content=\"text/html;\x20charset=us-ascii // \"></HEAD>\r\n // <BODY><h2>Bad\x20Request\x20-\x20Invalid\x20Header</h2>\r\n // <hr><p>HTTP\x20Error\x20400.\x20The\x20request\x20has\x20an\x20invalid\x20header // \x20name.</p>\r\n // </BODY></HTML>\r\n // release loSocket release loBinData |
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