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(Lianja) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loNtlmClient = createobject("CkNtlm") loNtlmServer = createobject("CkNtlm") // The NTLM protocol begins by the client sending the server // a Type1 message. loNtlmClient.Workstation = "MyWorkstation" lcType1Msg = loNtlmClient.GenType1() ? "Type1 message from client to server:" ? lcType1Msg // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. lcType1Info = loNtlmServer.ParseType1(lcType1Msg) ? "---" ? lcType1Info // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). loNtlmServer.TargetName = "myAuthRealm" lcType2Msg = loNtlmServer.GenType2(lcType1Msg) if (loNtlmServer.LastMethodSuccess <> .T.) then ? loNtlmServer.LastErrorText release loNtlmClient release loNtlmServer return endif ? "Type2 message from server to client:" ? lcType2Msg // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. lcType2Info = loNtlmClient.ParseType2(lcType2Msg) ? "---" ? lcType2Info // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: loNtlmClient.UserName = "test123" loNtlmClient.Password = "myPassword" lcType3Msg = loNtlmClient.GenType3(lcType2Msg) if (loNtlmClient.LastMethodSuccess <> .T.) then ? loNtlmClient.LastErrorText release loNtlmClient release loNtlmServer return endif ? "Type3 message from client to server:" ? lcType3Msg // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. llSuccess = loNtlmServer.LoadType3(lcType3Msg) if (llSuccess <> .T.) then ? loNtlmServer.LastErrorText release loNtlmClient release loNtlmServer return endif // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. lcClientUsername = loNtlmServer.UserName // For this example, we'll simply set the password to a literal string: loNtlmServer.Password = "myPassword" // The server may generate the Type3 message again, using the client's correct // password: lcExpectedType3Msg = loNtlmServer.GenType3(lcType2Msg) ? "Expected Type3 Message:" ? lcExpectedType3Msg // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful release loNtlmClient release loNtlmServer |
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