Lianja
Lianja
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Lianja Downloads
llSuccess = .F.
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
loNtlmClient = createobject("CkNtlm")
loNtlmServer = createobject("CkNtlm")
// The NTLM protocol begins by the client sending the server
// a Type1 message.
loNtlmClient.Workstation = "MyWorkstation"
lcType1Msg = loNtlmClient.GenType1()
? "Type1 message from client to server:"
? lcType1Msg
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
lcType1Info = loNtlmServer.ParseType1(lcType1Msg)
? "---"
? lcType1Info
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
loNtlmServer.TargetName = "myAuthRealm"
lcType2Msg = loNtlmServer.GenType2(lcType1Msg)
if (loNtlmServer.LastMethodSuccess <> .T.) then
? loNtlmServer.LastErrorText
release loNtlmClient
release loNtlmServer
return
endif
? "Type2 message from server to client:"
? lcType2Msg
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
lcType2Info = loNtlmClient.ParseType2(lcType2Msg)
? "---"
? lcType2Info
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
loNtlmClient.UserName = "test123"
loNtlmClient.Password = "myPassword"
lcType3Msg = loNtlmClient.GenType3(lcType2Msg)
if (loNtlmClient.LastMethodSuccess <> .T.) then
? loNtlmClient.LastErrorText
release loNtlmClient
release loNtlmServer
return
endif
? "Type3 message from client to server:"
? lcType3Msg
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
llSuccess = loNtlmServer.LoadType3(lcType3Msg)
if (llSuccess <> .T.) then
? loNtlmServer.LastErrorText
release loNtlmClient
release loNtlmServer
return
endif
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
lcClientUsername = loNtlmServer.UserName
// For this example, we'll simply set the password to a literal string:
loNtlmServer.Password = "myPassword"
// The server may generate the Type3 message again, using the client's correct
// password:
lcExpectedType3Msg = loNtlmServer.GenType3(lcType2Msg)
? "Expected Type3 Message:"
? lcExpectedType3Msg
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful
release loNtlmClient
release loNtlmServer