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(Java) Adding Entropy to a PRNG

Demonstrates how system entropy is automatically added when the application does not explicitly add entropy prior to generating the 1st random data. Also demonstrates how additional entropy can be added at anytime during the lifetime of the PRNG object.

Chilkat Java Downloads

Java Libs for Windows, Linux, Alpine Linux,
MAC OS X, Solaris, FreeBSD, OpenBSD,
Raspberry Pi and other single board computers

Java Libs for Android

import com.chilkatsoft.*;

public class ChilkatExample {

  static {
    try {
        System.loadLibrary("chilkat");
    } catch (UnsatisfiedLinkError e) {
      System.err.println("Native code library failed to load.\n" + e);
      System.exit(1);
    }
  }

  public static void main(String argv[])
  {
    //  All Chilkat classes can be unlocked at once at the beginning of a program
    //  by calling UnlockBundle.  It requires a Bundle unlock code.
    CkGlobal chilkatGlob = new CkGlobal();
    boolean success = chilkatGlob.UnlockBundle("Anything for 30-day trial.");
    if (success != true) {
        System.out.println(chilkatGlob.lastErrorText());
        return;
    }

    CkPrng fortuna;

    //   The simplest way to use the Chilkat PRNG is to instantiate the object
    //   and generate random data.  This skips the explicit step of getting system entropy
    //   and adding it (via get AddEntropy method).  When no entropy is explicitly added,
    //   Chilkat will automatically add 32-bytes of system entropy on the first request
    //   for random data.

    //   Generate some random data.
    //   The 1st call to GenRandom implicitly adds 32 bytes of system entropy to seed the PRNG.
    System.out.println(fortuna.genRandom(16,"hex"));

    //   Note: An application can get additional system entropy and add it at any point
    //   during the lifetime of the PRNG.  For example:
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    success = fortuna.AddEntropy(fortuna.getEntropy(16,"hex"),"hex");
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    success = fortuna.AddEntropy(fortuna.getEntropy(16,"hex"),"hex");
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    success = fortuna.AddEntropy(fortuna.getEntropy(16,"hex"),"hex");
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));
    System.out.println(fortuna.genRandom(16,"hex"));

  }
}

 

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