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Go
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Go Downloads
success := false
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
http := chilkat.NewHttp()
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
dt := chilkat.NewCkDateTime()
dt.SetFromCurrentSystemTime()
timestamp := dt.GetAsUnixTimeStr(false)
// Change this to your actual partner ID.
partnerId := "587e3675-e0ed-4e9e-9b39-099b11498fdc"
http.SetRequestHeader("path","in-game-topup/list")
http.SetRequestHeader("timestamp",*timestamp)
http.SetRequestHeader("partnerid",partnerId)
http.SetRequestHeader("Content-Type","application/json")
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt := chilkat.NewCrypt2()
crypt.SetMacAlgorithm("hmac")
crypt.SetHashAlgorithm("sha256")
crypt.SetEncodingMode("hexlower")
// Change this to your actual secret key..
crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")
sbMacData := chilkat.NewStringBuilder()
sbMacData.Append(partnerId)
sbMacData.Append(*timestamp)
sbMacData.Append("in-game-topup/list")
auth := crypt.MacStringENC(*sbMacData.GetAsString())
http.SetRequestHeader("auth",*auth)
resp := chilkat.NewHttpResponse()
success = http.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",resp)
if success == false {
fmt.Println(http.LastErrorText())
http.DisposeHttp()
dt.DisposeCkDateTime()
crypt.DisposeCrypt2()
sbMacData.DisposeStringBuilder()
resp.DisposeHttpResponse()
return
}
sbResponseBody := chilkat.NewStringBuilder()
resp.GetBodySb(sbResponseBody)
jResp := chilkat.NewJsonObject()
jResp.LoadSb(sbResponseBody)
jResp.SetEmitCompact(false)
fmt.Println("Response Body:")
fmt.Println(*jResp.Emit())
respStatusCode := resp.StatusCode()
fmt.Println("Response Status Code = ", respStatusCode)
if respStatusCode >= 400 {
fmt.Println("Response Header:")
fmt.Println(resp.Header())
fmt.Println("Failed.")
http.DisposeHttp()
dt.DisposeCkDateTime()
crypt.DisposeCrypt2()
sbMacData.DisposeStringBuilder()
resp.DisposeHttpResponse()
sbResponseBody.DisposeStringBuilder()
jResp.DisposeJsonObject()
return
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
var game_category *string = new(string)
var game_code *string = new(string)
var game_name *string = new(string)
var icon_url *string = new(string)
var game_status *string = new(string)
var updated_at *string = new(string)
status := jResp.IntOf("status")
reason := jResp.StringOf("reason")
i := 0
count_i := jResp.SizeOfArray("game_list")
for i < count_i {
jResp.SetI(i)
game_category = jResp.StringOf("game_list[i].game_category")
game_code = jResp.StringOf("game_list[i].game_code")
game_name = jResp.StringOf("game_list[i].game_name")
icon_url = jResp.StringOf("game_list[i].icon_url")
game_status = jResp.StringOf("game_list[i].game_status")
updated_at = jResp.StringOf("game_list[i].updated_at")
i = i + 1
}
http.DisposeHttp()
dt.DisposeCkDateTime()
crypt.DisposeCrypt2()
sbMacData.DisposeStringBuilder()
resp.DisposeHttpResponse()
sbResponseBody.DisposeStringBuilder()
jResp.DisposeJsonObject()