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Go

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Go Downloads

Go
    success := false

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    http := chilkat.NewHttp()

    // Implements the following CURL command:

    // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
    // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
    // --header 'timestamp: 1566552295' \
    // --header 'path: in-game-topup/list' \
    // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
    // --header 'Content-Type: application/json'

    // Use the following online tool to generate HTTP code from a CURL command
    // Convert a cURL Command to HTTP Source Code

    dt := chilkat.NewCkDateTime()
    dt.SetFromCurrentSystemTime()
    timestamp := dt.GetAsUnixTimeStr(false)

    // Change this to your actual partner ID.
    partnerId := "587e3675-e0ed-4e9e-9b39-099b11498fdc"

    http.SetRequestHeader("path","in-game-topup/list")
    http.SetRequestHeader("timestamp",*timestamp)
    http.SetRequestHeader("partnerid",partnerId)
    http.SetRequestHeader("Content-Type","application/json")

    // Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
    crypt := chilkat.NewCrypt2()
    crypt.SetMacAlgorithm("hmac")
    crypt.SetHashAlgorithm("sha256")
    crypt.SetEncodingMode("hexlower")

    // Change this to your actual secret key..
    crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")

    sbMacData := chilkat.NewStringBuilder()
    sbMacData.Append(partnerId)
    sbMacData.Append(*timestamp)
    sbMacData.Append("in-game-topup/list")

    auth := crypt.MacStringENC(*sbMacData.GetAsString())
    http.SetRequestHeader("auth",*auth)

    resp := chilkat.NewHttpResponse()
    success = http.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",resp)
    if success == false {
        fmt.Println(http.LastErrorText())
        http.DisposeHttp()
        dt.DisposeCkDateTime()
        crypt.DisposeCrypt2()
        sbMacData.DisposeStringBuilder()
        resp.DisposeHttpResponse()
        return
    }

    sbResponseBody := chilkat.NewStringBuilder()
    resp.GetBodySb(sbResponseBody)
    jResp := chilkat.NewJsonObject()
    jResp.LoadSb(sbResponseBody)
    jResp.SetEmitCompact(false)

    fmt.Println("Response Body:")
    fmt.Println(*jResp.Emit())

    respStatusCode := resp.StatusCode()
    fmt.Println("Response Status Code = ", respStatusCode)
    if respStatusCode >= 400 {
        fmt.Println("Response Header:")
        fmt.Println(resp.Header())
        fmt.Println("Failed.")
        http.DisposeHttp()
        dt.DisposeCkDateTime()
        crypt.DisposeCrypt2()
        sbMacData.DisposeStringBuilder()
        resp.DisposeHttpResponse()
        sbResponseBody.DisposeStringBuilder()
        jResp.DisposeJsonObject()
        return
    }

    // Sample JSON response:
    // (Sample code for parsing the JSON response is shown below)

    // {
    //   "game_list": [
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBD_ID",
    //       "game_name": "Mobile Legends Diamonds",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:35:43"
    //     },
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBS_ID",
    //       "game_name": "Mobile Legends Starlight Member",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:34:18"
    //     },
    // ...
    // ...
    //   ],
    //   "status": 1,
    //   "reason": "Successful"
    // }

    // Sample code for parsing the JSON response...
    // Use the following online tool to generate parsing code from sample JSON:
    // Generate Parsing Code from JSON

    var game_category *string = new(string)
    var game_code *string = new(string)
    var game_name *string = new(string)
    var icon_url *string = new(string)
    var game_status *string = new(string)
    var updated_at *string = new(string)

    status := jResp.IntOf("status")
    reason := jResp.StringOf("reason")
    i := 0
    count_i := jResp.SizeOfArray("game_list")
    for i < count_i {
        jResp.SetI(i)
        game_category = jResp.StringOf("game_list[i].game_category")
        game_code = jResp.StringOf("game_list[i].game_code")
        game_name = jResp.StringOf("game_list[i].game_name")
        icon_url = jResp.StringOf("game_list[i].icon_url")
        game_status = jResp.StringOf("game_list[i].game_status")
        updated_at = jResp.StringOf("game_list[i].updated_at")
        i = i + 1
    }


    http.DisposeHttp()
    dt.DisposeCkDateTime()
    crypt.DisposeCrypt2()
    sbMacData.DisposeStringBuilder()
    resp.DisposeHttpResponse()
    sbResponseBody.DisposeStringBuilder()
    jResp.DisposeJsonObject()