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(Go) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ntlmClient := chilkat.NewNtlm() ntlmServer := chilkat.NewNtlm() // The NTLM protocol begins by the client sending the server // a Type1 message. var type1Msg *string = new(string) ntlmClient.SetWorkstation("MyWorkstation") type1Msg = ntlmClient.GenType1() fmt.Println("Type1 message from client to server:") fmt.Println(*type1Msg) // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. type1Info := ntlmServer.ParseType1(*type1Msg) fmt.Println("---") fmt.Println(*type1Info) // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). ntlmServer.SetTargetName("myAuthRealm") type2Msg := ntlmServer.GenType2(*type1Msg) if ntlmServer.LastMethodSuccess() != true { fmt.Println(ntlmServer.LastErrorText()) ntlmClient.DisposeNtlm() ntlmServer.DisposeNtlm() return } fmt.Println("Type2 message from server to client:") fmt.Println(*type2Msg) // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. type2Info := ntlmClient.ParseType2(*type2Msg) fmt.Println("---") fmt.Println(*type2Info) // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: ntlmClient.SetUserName("test123") ntlmClient.SetPassword("myPassword") var type3Msg *string = new(string) type3Msg = ntlmClient.GenType3(*type2Msg) if ntlmClient.LastMethodSuccess() != true { fmt.Println(ntlmClient.LastErrorText()) ntlmClient.DisposeNtlm() ntlmServer.DisposeNtlm() return } fmt.Println("Type3 message from client to server:") fmt.Println(*type3Msg) // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. success := ntlmServer.LoadType3(*type3Msg) if success != true { fmt.Println(ntlmServer.LastErrorText()) ntlmClient.DisposeNtlm() ntlmServer.DisposeNtlm() return } // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. clientUsername := ntlmServer.UserName() // For this example, we'll simply set the password to a literal string: ntlmServer.SetPassword("myPassword") // The server may generate the Type3 message again, using the client's correct // password: expectedType3Msg := ntlmServer.GenType3(*type2Msg) fmt.Println("Expected Type3 Message:") fmt.Println(*expectedType3Msg) // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful ntlmClient.DisposeNtlm() ntlmServer.DisposeNtlm() |
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