Go
Go
Prevent JavaScript Infinite Loops
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Demonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Chilkat Go Downloads
success := false
// This is the JavaScript we'll run:
// console.log('Starting infinite loop...'); while(true) {};
sbScript := chilkat.NewStringBuilder()
sbScript.Append("console.log('Starting infinite loop...'); while(true) {};")
js := chilkat.NewJs()
// Set a limit on the amount of time (in seconds) the script is allowed to run.
// If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program.
// The default value of TimeoutSeconds is 0, which indicates no limit.
// For this example, set a limit of 2 seconds.
js.SetTimeoutSeconds(2)
result := chilkat.NewJsonObject()
result.SetEmitCompact(false)
// Run the script..
success = js.Eval(sbScript,result)
if success == false {
// Examine the result for an exception.
fmt.Println(*result.Emit())
// The result contains this:
// {
// "exception": {
// "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds",
// "stack": [
// {
// "func": "<eval>",
// "file": "<input>",
// "line": 1,
// "col": 8
// }
// ]
// }
// }
// Also examine the LastErrorText.
fmt.Println(js.LastErrorText())
sbScript.DisposeStringBuilder()
js.DisposeJs()
result.DisposeJsonObject()
return
}
// We should never get here..
fmt.Println("Succeeded.")
fmt.Println(*result.Emit())
sbScript.DisposeStringBuilder()
js.DisposeJs()
result.DisposeJsonObject()