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(Visual FoxPro) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
LOCAL loZip LOCAL lnSuccess LOCAL lnRecurse LOCAL loBdZip LOCAL lcZipAsBase64 * This example assumes the Chilkat API to have been previously unlocked. * See Global Unlock Sample for sample code. * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Zip') loZip = CreateObject('Chilkat.Zip') * Initialize the zip object. Because we will never actually write a zip file to the filesystem, * the filepath passed to NewZip does not matter. lnSuccess = loZip.NewZip("x.zip") IF (lnSuccess <> 1) THEN ? loZip.LastErrorText RELEASE loZip CANCEL ENDIF * Append a directory tree. The call to AppendFiles does * not read the file contents or append them to the zip * object in memory. It simply appends references * to the files so that when WriteBd, WriteZip, or WriteZipAndClose * is called, the referenced files are streamed and compressed * into the .zip output file (or BinData object). lnRecurse = 1 lnSuccess = loZip.AppendFiles("c:/temp/a/*",lnRecurse) IF (lnSuccess <> 1) THEN ? loZip.LastErrorText RELEASE loZip CANCEL ENDIF * Write the zip archive into the bdZip object. * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.BinData') loBdZip = CreateObject('Chilkat.BinData') lnSuccess = loZip.WriteBd(loBdZip) IF (lnSuccess <> 1) THEN ? loZip.LastErrorText RELEASE loZip RELEASE loBdZip CANCEL ENDIF * We could directly access the bytes of the zip archive, or perhaps * get the zip bytes in base64 format. lcZipAsBase64 = loBdZip.GetEncoded("base64") ? lcZipAsBase64 * Or the zip can be used by some other Chilkat method call that accepts * a BinData object as an argument. RELEASE loZip RELEASE loBdZip |
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