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(Visual FoxPro) WebSocket ConnectDemonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)
LOCAL loRest LOCAL lnSuccess LOCAL loWs LOCAL lcResponseBody LOCAL lnStatusCode * This example requires the Chilkat API to have been previously unlocked. * See Global Unlock Sample for sample code. * -------------------------------------------------- * A WebSocket connection begins life as an HTTP GET request containing a few special header fields, * such as "Upgrade: websocket". * Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you * to use the full capability of the Chilkat Rest class to customize the GET for any particular situation. * For example: * * - If custom HTTP request header fields must be added. * - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc. * - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required. * * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Rest') loRest = CreateObject('Chilkat.Rest') lnSuccess = loRest.Connect("someserver.com",80,0,0) IF (lnSuccess <> 1) THEN ? loRest.LastErrorText RELEASE loRest CANCEL ENDIF * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.WebSocket') loWs = CreateObject('Chilkat.WebSocket') * Tell the WebSocket to use this connection. lnSuccess = loWs.UseConnection(loRest) IF (lnSuccess <> 1) THEN ? loWs.LastErrorText RELEASE loRest RELEASE loWs CANCEL ENDIF * Add the standard WebSocket open handshake headers that will be needed. * (This adds the required HTTP request headers to the rest object.) loWs.AddClientHeaders() * Add any additional headers that might be desired. * Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". loRest.AddHeader("Sec-WebSocket-Protocol","x-something") loRest.AddHeader("Origin","http://someserver.com") * Do the open handshake. lcResponseBody = loRest.FullRequestNoBody("GET","/something") IF (loRest.LastMethodSuccess <> 1) THEN ? loRest.LastErrorText RELEASE loRest RELEASE loWs CANCEL ENDIF * If successful, the HTTP response status code should be 101, * and the response body will be empty. (If it failed, we'll have a look * at the response body..) lnStatusCode = loRest.ResponseStatusCode ? "Response status code: " + STR(lnStatusCode) IF (lnStatusCode <> 101) THEN ? lcResponseBody ? "-- Failed because of unexpected response status code." RELEASE loRest RELEASE loWs CANCEL ENDIF * We have the expected 101 response, so let's now validate the * contents of the response, such as the value sent by the server in the * Sec-WebSocket-Accept header. lnSuccess = loWs.ValidateServerHandshake() IF (lnSuccess <> 1) THEN ? loWs.LastErrorText RELEASE loRest RELEASE loWs CANCEL ENDIF ? "WebSocket connection successful." * The application may now begin sending and receiving frames on the WebSocket connection. * (At this point, we're done with the rest object...) RELEASE loRest RELEASE loWs |
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