Chilkat Examples

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(Visual FoxPro) UniPin Game List

See more UniPin Examples

Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4

Chilkat ActiveX Downloads

ActiveX for 32-bit and 64-bit Windows

LOCAL loHttp
LOCAL lnSuccess
LOCAL loDt
LOCAL lcTimestamp
LOCAL lcPartnerId
LOCAL loCrypt
LOCAL loSbMacData
LOCAL lcAuth
LOCAL loResp
LOCAL loSbResponseBody
LOCAL loJResp
LOCAL lnRespStatusCode
LOCAL lcGame_category
LOCAL lcGame_code
LOCAL lcGame_name
LOCAL lcIcon_url
LOCAL lcGame_status
LOCAL lcUpdated_at
LOCAL lnStatus
LOCAL lcReason
LOCAL i
LOCAL lnCount_i

* This example assumes the Chilkat API to have been previously unlocked.
* See Global Unlock Sample for sample code.

* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Http')
loHttp = CreateObject('Chilkat.Http')

* Implements the following CURL command:

* curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
* --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
* --header 'timestamp: 1566552295' \
* --header 'path: in-game-topup/list' \
* --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
* --header 'Content-Type: application/json'

* Use the following online tool to generate HTTP code from a CURL command
* Convert a cURL Command to HTTP Source Code

* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.CkDateTime')
loDt = CreateObject('Chilkat.CkDateTime')
loDt.SetFromCurrentSystemTime()
lcTimestamp = loDt.GetAsUnixTimeStr(0)

* Change this to your actual partner ID.
lcPartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"

loHttp.SetRequestHeader("path","in-game-topup/list")
loHttp.SetRequestHeader("timestamp",lcTimestamp)
loHttp.SetRequestHeader("partnerid",lcPartnerId)
loHttp.SetRequestHeader("Content-Type","application/json")

* Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Crypt2')
loCrypt = CreateObject('Chilkat.Crypt2')
loCrypt.MacAlgorithm = "hmac"
loCrypt.HashAlgorithm = "sha256"
loCrypt.EncodingMode = "hexlower"

* Change this to your actual secret key..
loCrypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")

* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.StringBuilder')
loSbMacData = CreateObject('Chilkat.StringBuilder')
loSbMacData.Append(lcPartnerId)
loSbMacData.Append(lcTimestamp)
loSbMacData.Append("in-game-topup/list")

lcAuth = loCrypt.MacStringENC(loSbMacData.GetAsString())
loHttp.SetRequestHeader("auth",lcAuth)

loResp = loHttp.QuickRequest("POST","https://dev-api.unipin.com/in-game-topup/list")
IF (loHttp.LastMethodSuccess = 0) THEN
    ? loHttp.LastErrorText
    RELEASE loHttp
    RELEASE loDt
    RELEASE loCrypt
    RELEASE loSbMacData
    CANCEL
ENDIF

* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.StringBuilder')
loSbResponseBody = CreateObject('Chilkat.StringBuilder')
loResp.GetBodySb(loSbResponseBody)
* For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.JsonObject')
loJResp = CreateObject('Chilkat.JsonObject')
loJResp.LoadSb(loSbResponseBody)
loJResp.EmitCompact = 0

? "Response Body:"
? loJResp.Emit()

lnRespStatusCode = loResp.StatusCode
? "Response Status Code = " + STR(lnRespStatusCode)
IF (lnRespStatusCode >= 400) THEN
    ? "Response Header:"
    ? loResp.Header
    ? "Failed."
    RELEASE loResp
    RELEASE loHttp
    RELEASE loDt
    RELEASE loCrypt
    RELEASE loSbMacData
    RELEASE loSbResponseBody
    RELEASE loJResp
    CANCEL
ENDIF

RELEASE loResp

* Sample JSON response:
* (Sample code for parsing the JSON response is shown below)

* {
*   "game_list": [
*     {
*       "game_category": "MLBB_ID",
*       "game_code": "MLBBD_ID",
*       "game_name": "Mobile Legends Diamonds",
*       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
*       "game_status": "active",
*       "updated_at": "2019-08-09 16:35:43"
*     },
*     {
*       "game_category": "MLBB_ID",
*       "game_code": "MLBBS_ID",
*       "game_name": "Mobile Legends Starlight Member",
*       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
*       "game_status": "active",
*       "updated_at": "2019-08-09 16:34:18"
*     },
* ...
* ...
*   ],
*   "status": 1,
*   "reason": "Successful"
* }

* Sample code for parsing the JSON response...
* Use the following online tool to generate parsing code from sample JSON:
* Generate Parsing Code from JSON

lnStatus = loJResp.IntOf("status")
lcReason = loJResp.StringOf("reason")
i = 0
lnCount_i = loJResp.SizeOfArray("game_list")
DO WHILE i < lnCount_i
    loJResp.I = i
    lcGame_category = loJResp.StringOf("game_list[i].game_category")
    lcGame_code = loJResp.StringOf("game_list[i].game_code")
    lcGame_name = loJResp.StringOf("game_list[i].game_name")
    lcIcon_url = loJResp.StringOf("game_list[i].icon_url")
    lcGame_status = loJResp.StringOf("game_list[i].game_status")
    lcUpdated_at = loJResp.StringOf("game_list[i].updated_at")
    i = i + 1
ENDDO

RELEASE loHttp
RELEASE loDt
RELEASE loCrypt
RELEASE loSbMacData
RELEASE loSbResponseBody
RELEASE loJResp


 

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