Visual FoxPro
Visual FoxPro
UniPin Game List
See more UniPin Examples
Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Visual FoxPro Downloads
LOCAL lnSuccess
LOCAL loHttp
LOCAL loDt
LOCAL lcTimestamp
LOCAL lcPartnerId
LOCAL loCrypt
LOCAL loSbMacData
LOCAL lcAuth
LOCAL loResp
LOCAL loSbResponseBody
LOCAL loJResp
LOCAL lnRespStatusCode
LOCAL lcGame_category
LOCAL lcGame_code
LOCAL lcGame_name
LOCAL lcIcon_url
LOCAL lcGame_status
LOCAL lcUpdated_at
LOCAL lnStatus
LOCAL lcReason
LOCAL i
LOCAL lnCount_i
lnSuccess = 0
* This example assumes the Chilkat API to have been previously unlocked.
* See Global Unlock Sample for sample code.
loHttp = CreateObject('Chilkat.Http')
* Implements the following CURL command:
* curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
* --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
* --header 'timestamp: 1566552295' \
* --header 'path: in-game-topup/list' \
* --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
* --header 'Content-Type: application/json'
* Use the following online tool to generate HTTP code from a CURL command
* Convert a cURL Command to HTTP Source Code
loDt = CreateObject('Chilkat.CkDateTime')
loDt.SetFromCurrentSystemTime()
lcTimestamp = loDt.GetAsUnixTimeStr(0)
* Change this to your actual partner ID.
lcPartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"
loHttp.SetRequestHeader("path","in-game-topup/list")
loHttp.SetRequestHeader("timestamp",lcTimestamp)
loHttp.SetRequestHeader("partnerid",lcPartnerId)
loHttp.SetRequestHeader("Content-Type","application/json")
* Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
loCrypt = CreateObject('Chilkat.Crypt2')
loCrypt.MacAlgorithm = "hmac"
loCrypt.HashAlgorithm = "sha256"
loCrypt.EncodingMode = "hexlower"
* Change this to your actual secret key..
loCrypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")
loSbMacData = CreateObject('Chilkat.StringBuilder')
loSbMacData.Append(lcPartnerId)
loSbMacData.Append(lcTimestamp)
loSbMacData.Append("in-game-topup/list")
lcAuth = loCrypt.MacStringENC(loSbMacData.GetAsString())
loHttp.SetRequestHeader("auth",lcAuth)
loResp = CreateObject('Chilkat.HttpResponse')
lnSuccess = loHttp.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",loResp)
IF (lnSuccess = 0) THEN
? loHttp.LastErrorText
RELEASE loHttp
RELEASE loDt
RELEASE loCrypt
RELEASE loSbMacData
RELEASE loResp
CANCEL
ENDIF
loSbResponseBody = CreateObject('Chilkat.StringBuilder')
loResp.GetBodySb(loSbResponseBody)
loJResp = CreateObject('Chilkat.JsonObject')
loJResp.LoadSb(loSbResponseBody)
loJResp.EmitCompact = 0
? "Response Body:"
? loJResp.Emit()
lnRespStatusCode = loResp.StatusCode
? "Response Status Code = " + STR(lnRespStatusCode)
IF (lnRespStatusCode >= 400) THEN
? "Response Header:"
? loResp.Header
? "Failed."
RELEASE loHttp
RELEASE loDt
RELEASE loCrypt
RELEASE loSbMacData
RELEASE loResp
RELEASE loSbResponseBody
RELEASE loJResp
CANCEL
ENDIF
* Sample JSON response:
* (Sample code for parsing the JSON response is shown below)
* {
* "game_list": [
* {
* "game_category": "MLBB_ID",
* "game_code": "MLBBD_ID",
* "game_name": "Mobile Legends Diamonds",
* "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
* "game_status": "active",
* "updated_at": "2019-08-09 16:35:43"
* },
* {
* "game_category": "MLBB_ID",
* "game_code": "MLBBS_ID",
* "game_name": "Mobile Legends Starlight Member",
* "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
* "game_status": "active",
* "updated_at": "2019-08-09 16:34:18"
* },
* ...
* ...
* ],
* "status": 1,
* "reason": "Successful"
* }
* Sample code for parsing the JSON response...
* Use the following online tool to generate parsing code from sample JSON:
* Generate Parsing Code from JSON
lnStatus = loJResp.IntOf("status")
lcReason = loJResp.StringOf("reason")
i = 0
lnCount_i = loJResp.SizeOfArray("game_list")
DO WHILE i < lnCount_i
loJResp.I = i
lcGame_category = loJResp.StringOf("game_list[i].game_category")
lcGame_code = loJResp.StringOf("game_list[i].game_code")
lcGame_name = loJResp.StringOf("game_list[i].game_name")
lcIcon_url = loJResp.StringOf("game_list[i].icon_url")
lcGame_status = loJResp.StringOf("game_list[i].game_status")
lcUpdated_at = loJResp.StringOf("game_list[i].updated_at")
i = i + 1
ENDDO
RELEASE loHttp
RELEASE loDt
RELEASE loCrypt
RELEASE loSbMacData
RELEASE loResp
RELEASE loSbResponseBody
RELEASE loJResp