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(Visual FoxPro) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
LOCAL loHttp LOCAL lnSuccess LOCAL loDt LOCAL lcTimestamp LOCAL lcPartnerId LOCAL loCrypt LOCAL loSbMacData LOCAL lcAuth LOCAL loResp LOCAL loSbResponseBody LOCAL loJResp LOCAL lnRespStatusCode LOCAL lcGame_category LOCAL lcGame_code LOCAL lcGame_name LOCAL lcIcon_url LOCAL lcGame_status LOCAL lcUpdated_at LOCAL lnStatus LOCAL lcReason LOCAL i LOCAL lnCount_i * This example assumes the Chilkat API to have been previously unlocked. * See Global Unlock Sample for sample code. * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Http') loHttp = CreateObject('Chilkat.Http') * Implements the following CURL command: * curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ * --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ * --header 'timestamp: 1566552295' \ * --header 'path: in-game-topup/list' \ * --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ * --header 'Content-Type: application/json' * Use the following online tool to generate HTTP code from a CURL command * Convert a cURL Command to HTTP Source Code * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.CkDateTime') loDt = CreateObject('Chilkat.CkDateTime') loDt.SetFromCurrentSystemTime() lcTimestamp = loDt.GetAsUnixTimeStr(0) * Change this to your actual partner ID. lcPartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc" loHttp.SetRequestHeader("path","in-game-topup/list") loHttp.SetRequestHeader("timestamp",lcTimestamp) loHttp.SetRequestHeader("partnerid",lcPartnerId) loHttp.SetRequestHeader("Content-Type","application/json") * Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Crypt2') loCrypt = CreateObject('Chilkat.Crypt2') loCrypt.MacAlgorithm = "hmac" loCrypt.HashAlgorithm = "sha256" loCrypt.EncodingMode = "hexlower" * Change this to your actual secret key.. loCrypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii") * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.StringBuilder') loSbMacData = CreateObject('Chilkat.StringBuilder') loSbMacData.Append(lcPartnerId) loSbMacData.Append(lcTimestamp) loSbMacData.Append("in-game-topup/list") lcAuth = loCrypt.MacStringENC(loSbMacData.GetAsString()) loHttp.SetRequestHeader("auth",lcAuth) loResp = loHttp.QuickRequest("POST","https://dev-api.unipin.com/in-game-topup/list") IF (loHttp.LastMethodSuccess = 0) THEN ? loHttp.LastErrorText RELEASE loHttp RELEASE loDt RELEASE loCrypt RELEASE loSbMacData CANCEL ENDIF * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.StringBuilder') loSbResponseBody = CreateObject('Chilkat.StringBuilder') loResp.GetBodySb(loSbResponseBody) * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.JsonObject') loJResp = CreateObject('Chilkat.JsonObject') loJResp.LoadSb(loSbResponseBody) loJResp.EmitCompact = 0 ? "Response Body:" ? loJResp.Emit() lnRespStatusCode = loResp.StatusCode ? "Response Status Code = " + STR(lnRespStatusCode) IF (lnRespStatusCode >= 400) THEN ? "Response Header:" ? loResp.Header ? "Failed." RELEASE loResp RELEASE loHttp RELEASE loDt RELEASE loCrypt RELEASE loSbMacData RELEASE loSbResponseBody RELEASE loJResp CANCEL ENDIF RELEASE loResp * Sample JSON response: * (Sample code for parsing the JSON response is shown below) * { * "game_list": [ * { * "game_category": "MLBB_ID", * "game_code": "MLBBD_ID", * "game_name": "Mobile Legends Diamonds", * "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", * "game_status": "active", * "updated_at": "2019-08-09 16:35:43" * }, * { * "game_category": "MLBB_ID", * "game_code": "MLBBS_ID", * "game_name": "Mobile Legends Starlight Member", * "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", * "game_status": "active", * "updated_at": "2019-08-09 16:34:18" * }, * ... * ... * ], * "status": 1, * "reason": "Successful" * } * Sample code for parsing the JSON response... * Use the following online tool to generate parsing code from sample JSON: * Generate Parsing Code from JSON lnStatus = loJResp.IntOf("status") lcReason = loJResp.StringOf("reason") i = 0 lnCount_i = loJResp.SizeOfArray("game_list") DO WHILE i < lnCount_i loJResp.I = i lcGame_category = loJResp.StringOf("game_list[i].game_category") lcGame_code = loJResp.StringOf("game_list[i].game_code") lcGame_name = loJResp.StringOf("game_list[i].game_name") lcIcon_url = loJResp.StringOf("game_list[i].icon_url") lcGame_status = loJResp.StringOf("game_list[i].game_status") lcUpdated_at = loJResp.StringOf("game_list[i].updated_at") i = i + 1 ENDDO RELEASE loHttp RELEASE loDt RELEASE loCrypt RELEASE loSbMacData RELEASE loSbResponseBody RELEASE loJResp |
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