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(Visual FoxPro) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
LOCAL loChilkatGlob LOCAL lnSuccess LOCAL loFortuna LOCAL lcStrRandHex LOCAL lcStrRandBase64 LOCAL lcStrRandBase58 LOCAL loFortuna2 * All Chilkat classes can be unlocked at once at the beginning of a program * by calling UnlockBundle. It requires a Bundle unlock code. * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Global') loChilkatGlob = CreateObject('Chilkat.Global') lnSuccess = loChilkatGlob.UnlockBundle("Anything for 30-day trial.") IF (lnSuccess <> 1) THEN ? loChilkatGlob.LastErrorText RELEASE loChilkatGlob CANCEL ENDIF * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Prng') loFortuna = CreateObject('Chilkat.Prng') * Normally an application would seed the PRNG with entropy from * some real random source. However, sometimes we want the same * random sequence of bytes for testing and debugging purposes. * This a reason why GetEntropy and AddEntropy are two different methods. * An application could omit the call to GetEntropy, and instead pass * non-random data to AddEntropy. For example: * Seed the PRNG with non-entropy, so we get a repeatable sequence. * Note: AddEntropy can be called any number of times. lnSuccess = loFortuna.AddEntropy("01020304","hex") lnSuccess = loFortuna.AddEntropy("hello world","ascii") * Generate some random data: lcStrRandHex = loFortuna.GenRandom(16,"hex") lcStrRandBase64 = loFortuna.GenRandom(22,"base64") lcStrRandBase58 = loFortuna.GenRandom(32,"base58") ? "hex random bytes: " + lcStrRandHex ? "base64 random bytes: " + lcStrRandBase64 ? "base58 random bytes: " + lcStrRandBase58 * Try it again with a different object to verify that the same results are obtained: * For versions of Chilkat < 10.0.0, use CreateObject('Chilkat_9_5_0.Prng') loFortuna2 = CreateObject('Chilkat.Prng') lnSuccess = loFortuna2.AddEntropy("01020304","hex") lnSuccess = loFortuna2.AddEntropy("hello world","ascii") lcStrRandHex = loFortuna2.GenRandom(16,"hex") lcStrRandBase64 = loFortuna2.GenRandom(22,"base64") lcStrRandBase58 = loFortuna2.GenRandom(32,"base58") ? "hex random bytes: " + lcStrRandHex ? "base64 random bytes: " + lcStrRandBase64 ? "base58 random bytes: " + lcStrRandBase58 RELEASE loChilkatGlob RELEASE loFortuna RELEASE loFortuna2 |
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