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(.NET Core C#) Zip Append Files and Entry Type

See more Zip Examples

Demonstrates appending files to a zip object for writing a .zip. Also explains the "entry type".

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// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

bool success;

Chilkat.Zip zip = new Chilkat.Zip();
Chilkat.ZipEntry entry = null;

string zipPath = "c:/temp/qa_output/out.zip";

// Initialize the zip object with the path of the .zip to be created.
zip.NewZip(zipPath);

// Recursively append to the zip object the paths of the files and directories in a directory tree.
// At this point we are not creating the .zip, nor are we reading the contents of the files.
// We are simply appending references to the files and directories in the local filesystem
// that will get processed when WriteZip is called.
bool recurse = true;
bool saveExtraPath = false;
bool archiveOnly = false;
bool includeHidden = true;
bool includeSystem = false;
success = zip.AppendFilesEx("c:/temp/files_to_zip",recurse,saveExtraPath,archiveOnly,includeHidden,includeSystem);
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// Note: We can iterate over the references to the files that will be processed when zipping:
int count = zip.NumEntries;
int i = 0;
while (i < count) {
    entry = zip.GetEntryByIndex(i);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));

    i = i + 1;
}

Debug.WriteLine("----");

// Sample output for the above loop:
// The entry type = 1, because these are entries that are references to files in the local filesystem
// that are to be processed when the zip is written.

// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...

// Possible entry type values:
// 0 - Mapped Entry: An entry in an existing Zip file.
// 1 - File Entry: A file not yet in memory, but referenced. These entries are added by calling AppendFiles, AppendFilesEx, AppendOneFileOrDir, etc.
// 2 - Data Entry: An entry containing uncompressed data from memory. These entries are added by calling AppendData, AppendString, etc.
// 3 - Null Entry: An entry that no longer exists in the .zip.
// 4 - New Directory Entry: A directory entry added by calling AppendNewDir. 

// The application can continue to add additional entries.
// For example:
Chilkat.ZipEntry eTemp = zip.AppendString("helloWorld.txt","Hello World");

// Now let's have a look at what will get zipped when we write the zip:
count = zip.NumEntries;
i = 0;
while (i < count) {
    entry = zip.GetEntryByIndex(i);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));

    i = i + 1;
}

Debug.WriteLine("----");

// You can see that "helloWorld.txt" is added. 
// Its entryType = 2, which means it is in-memory data (it is not a reference to a file in the local filesystem).

// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...
// helloWorld.txt entryType = 2

// ----------------------------------------------------------------------------
// Now we'll write the zip to a .zip file.
zip.FileName = zipPath;
success = zip.WriteZip();
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// Let's look again at the entries in the .zip
count = zip.NumEntries;
i = 0;
while (i < count) {
    entry = zip.GetEntryByIndex(i);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));

    i = i + 1;
}

Debug.WriteLine("----");

// After writing the .zip, the entry types change to 0.
// Entry type 0 indicates that it's a "mapped entry", which is an entry in an existing (and currently open) .zip file.

// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0

// ----------------------------------------------------------------------------
// If desired, we could continue adding additional entries of any kind (files or data) to the currently open .zip archive...

eTemp = zip.AppendString("helloWorld2.txt","Hello World 2");

// Write the .zip, including the new entries..
success = zip.WriteZip();
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// Finally, let's look again at the entries in the .zip
count = zip.NumEntries;
i = 0;
while (i < count) {
    entry = zip.GetEntryByIndex(i);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));

    i = i + 1;
}

Debug.WriteLine("----");

// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0
// helloWorld2.txt entryType = 0

zip.CloseZip();

Debug.WriteLine("Success");

 

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