.NET Core C#
.NET Core C#
WebSocket Connect
See more WebSocket Examples
Demonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)Chilkat .NET Core C# Downloads
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
// such as "Upgrade: websocket".
// Your application will use the Chilkat Rest class to send the initial HTTP GET. This allows you
// to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
// For example:
//
// - If custom HTTP request header fields must be added.
// - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
// - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//
Chilkat.Rest rest = new Chilkat.Rest();
success = rest.Connect("someserver.com",80,false,false);
if (success != true) {
Debug.WriteLine(rest.LastErrorText);
return;
}
Chilkat.WebSocket ws = new Chilkat.WebSocket();
// Tell the WebSocket to use this connection.
success = ws.UseConnection(rest);
if (success != true) {
Debug.WriteLine(ws.LastErrorText);
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
ws.AddClientHeaders();
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
rest.AddHeader("Sec-WebSocket-Protocol","x-something");
rest.AddHeader("Origin","http://someserver.com");
// Do the open handshake.
string responseBody = rest.FullRequestNoBody("GET","/something");
if (rest.LastMethodSuccess != true) {
Debug.WriteLine(rest.LastErrorText);
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
int statusCode = rest.ResponseStatusCode;
Debug.WriteLine("Response status code: " + Convert.ToString(statusCode));
if (statusCode != 101) {
Debug.WriteLine(responseBody);
Debug.WriteLine("-- Failed because of unexpected response status code.");
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success = ws.ValidateServerHandshake();
if (success != true) {
Debug.WriteLine(ws.LastErrorText);
return;
}
Debug.WriteLine("WebSocket connection successful.");
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)