.NET Core C#
.NET Core C#
Download and Save Email Attachments (POP3)
See more POP3 Examples
Downloads emails from a POP3 mailbox and saves all attachments.Chilkat .NET Core C# Downloads
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for receiving (POP3)
// and sending (SMTP) email.
Chilkat.MailMan mailman = new Chilkat.MailMan();
// Set the POP3 server's hostname
mailman.MailHost = "pop.yourserver.com";
// Set the POP3 login/password.
mailman.PopUsername = "***";
mailman.PopPassword = "***";
// Copy the all email from the user's POP3 mailbox
// into a bundle object. The email remains on the server.
// FetchAll is a reasonable choice for POP3 maildrops that don't have too many
// emails. For larger mail drops, one might download emails one at a time..
Chilkat.EmailBundle bundle = new Chilkat.EmailBundle();
bool keepOnServer = true;
bool headersOnly = false;
// Irrelevent because we are NOT downloading headers-only
int numBodyLines = 0;
success = mailman.FetchAll(keepOnServer,headersOnly,numBodyLines,bundle);
if (success == false) {
Debug.WriteLine(mailman.LastErrorText);
return;
}
// The directory path can be relative or absolute.
// This shows a Windows style directory path. On other operating systems, the path
// would be different..
string dirPath = "c:/myAttachments";
Chilkat.Email email = new Chilkat.Email();
int bundleIndex = 0;
int numMessages = bundle.MessageCount;
while ((bundleIndex < numMessages)) {
bundle.EmailAt(bundleIndex,email);
// Save all attachments to the specified directory.
// The directory is automatically created if it does not yet exist.
success = email.SaveAllAttachments(dirPath);
if (success == false) {
Debug.WriteLine(email.LastErrorText);
return;
}
// The OverwriteExisting property controls whether already-existing files
// are automatically overwritten. By default, it is set to true so that existing
// files will be overwritten.
// Setting OverwriteExisting = false will cause the attachment-saving methods to generate
// unique filenames if a file with the same name already exists. The actual filename(s)
// saved will be present by calling GetAttachmentFilename for each attachment *after*
// saving.
// For example...
email.OverwriteExisting = false;
success = email.SaveAllAttachments(dirPath);
if (success == false) {
Debug.WriteLine(email.LastErrorText);
return;
}
int numAttachments = email.NumAttachments;
int attachIndex = 0;
while ((attachIndex < numAttachments)) {
// If the attachment filename was changed to prevent overwriting,
// GetAttachmentFilename will return the new filename.
Debug.WriteLine(email.GetAttachmentFilename(attachIndex));
attachIndex = attachIndex + 1;
}
// Attachments can also be saved individually.
attachIndex = 0;
while ((attachIndex < numAttachments)) {
Debug.WriteLine("Original Filename: " + email.GetAttachmentFilename(attachIndex));
success = email.SaveAttachedFile(attachIndex,dirPath);
if (success == false) {
Debug.WriteLine(email.LastErrorText);
return;
}
// If OverwriteExisting = true, the saved filename will always equal the original filename,
// unless there are characters present in the filename that are not allowed by Windows,
// such as * ? < > | etc. In those cases the illegal characters are either removed or replaced
// with underscore characters to allow the file to be saved.
Debug.WriteLine("Saved Filename: " + email.GetAttachmentFilename(attachIndex));
attachIndex = attachIndex + 1;
}
bundleIndex = bundleIndex + 1;
}