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(Delphi DLL) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, BinData, Zip; ... procedure TForm1.Button1Click(Sender: TObject); var zip: HCkZip; success: Boolean; recurse: Boolean; bdZip: HCkBinData; zipAsBase64: PWideChar; begin // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. zip := CkZip_Create(); // Initialize the zip object. Because we will never actually write a zip file to the filesystem, // the filepath passed to NewZip does not matter. success := CkZip_NewZip(zip,'x.zip'); if (success <> True) then begin Memo1.Lines.Add(CkZip__lastErrorText(zip)); Exit; end; // Append a directory tree. The call to AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteBd, WriteZip, or WriteZipAndClose // is called, the referenced files are streamed and compressed // into the .zip output file (or BinData object). recurse := True; success := CkZip_AppendFiles(zip,'c:/temp/a/*',recurse); if (success <> True) then begin Memo1.Lines.Add(CkZip__lastErrorText(zip)); Exit; end; // Write the zip archive into the bdZip object. bdZip := CkBinData_Create(); success := CkZip_WriteBd(zip,bdZip); if (success <> True) then begin Memo1.Lines.Add(CkZip__lastErrorText(zip)); Exit; end; // We could directly access the bytes of the zip archive, or perhaps // get the zip bytes in base64 format. zipAsBase64 := CkBinData__getEncoded(bdZip,'base64'); Memo1.Lines.Add(zipAsBase64); // Or the zip can be used by some other Chilkat method call that accepts // a BinData object as an argument. CkZip_Dispose(zip); CkBinData_Dispose(bdZip); end; |
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