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(Delphi DLL) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Http, CkDateTime, HttpResponse, StringBuilder, JsonObject, Crypt2; ... procedure TForm1.Button1Click(Sender: TObject); var http: HCkHttp; success: Boolean; dt: HCkDateTime; timestamp: PWideChar; partnerId: PWideChar; crypt: HCkCrypt2; sbMacData: HCkStringBuilder; auth: PWideChar; resp: HCkHttpResponse; sbResponseBody: HCkStringBuilder; jResp: HCkJsonObject; respStatusCode: Integer; game_category: PWideChar; game_code: PWideChar; game_name: PWideChar; icon_url: PWideChar; game_status: PWideChar; updated_at: PWideChar; status: Integer; reason: PWideChar; i: Integer; count_i: Integer; begin // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. http := CkHttp_Create(); // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code dt := CkDateTime_Create(); CkDateTime_SetFromCurrentSystemTime(dt); timestamp := CkDateTime__getAsUnixTimeStr(dt,False); // Change this to your actual partner ID. partnerId := '587e3675-e0ed-4e9e-9b39-099b11498fdc'; CkHttp_SetRequestHeader(http,'path','in-game-topup/list'); CkHttp_SetRequestHeader(http,'timestamp',timestamp); CkHttp_SetRequestHeader(http,'partnerid',partnerId); CkHttp_SetRequestHeader(http,'Content-Type','application/json'); // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) crypt := CkCrypt2_Create(); CkCrypt2_putMacAlgorithm(crypt,'hmac'); CkCrypt2_putHashAlgorithm(crypt,'sha256'); CkCrypt2_putEncodingMode(crypt,'hexlower'); // Change this to your actual secret key.. CkCrypt2_SetMacKeyEncoded(crypt,'wabc123asljdgadlgd3','us-ascii'); sbMacData := CkStringBuilder_Create(); CkStringBuilder_Append(sbMacData,partnerId); CkStringBuilder_Append(sbMacData,timestamp); CkStringBuilder_Append(sbMacData,'in-game-topup/list'); auth := CkCrypt2__macStringENC(crypt,CkStringBuilder__getAsString(sbMacData)); CkHttp_SetRequestHeader(http,'auth',auth); resp := CkHttp_QuickRequest(http,'POST','https://dev-api.unipin.com/in-game-topup/list'); if (CkHttp_getLastMethodSuccess(http) = False) then begin Memo1.Lines.Add(CkHttp__lastErrorText(http)); Exit; end; sbResponseBody := CkStringBuilder_Create(); CkHttpResponse_GetBodySb(resp,sbResponseBody); jResp := CkJsonObject_Create(); CkJsonObject_LoadSb(jResp,sbResponseBody); CkJsonObject_putEmitCompact(jResp,False); Memo1.Lines.Add('Response Body:'); Memo1.Lines.Add(CkJsonObject__emit(jResp)); respStatusCode := CkHttpResponse_getStatusCode(resp); Memo1.Lines.Add('Response Status Code = ' + IntToStr(respStatusCode)); if (respStatusCode >= 400) then begin Memo1.Lines.Add('Response Header:'); Memo1.Lines.Add(CkHttpResponse__header(resp)); Memo1.Lines.Add('Failed.'); CkHttpResponse_Dispose(resp); Exit; end; CkHttpResponse_Dispose(resp); // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON status := CkJsonObject_IntOf(jResp,'status'); reason := CkJsonObject__stringOf(jResp,'reason'); i := 0; count_i := CkJsonObject_SizeOfArray(jResp,'game_list'); while i < count_i do begin CkJsonObject_putI(jResp,i); game_category := CkJsonObject__stringOf(jResp,'game_list[i].game_category'); game_code := CkJsonObject__stringOf(jResp,'game_list[i].game_code'); game_name := CkJsonObject__stringOf(jResp,'game_list[i].game_name'); icon_url := CkJsonObject__stringOf(jResp,'game_list[i].icon_url'); game_status := CkJsonObject__stringOf(jResp,'game_list[i].game_status'); updated_at := CkJsonObject__stringOf(jResp,'game_list[i].updated_at'); i := i + 1; end; CkHttp_Dispose(http); CkDateTime_Dispose(dt); CkCrypt2_Dispose(crypt); CkStringBuilder_Dispose(sbMacData); CkStringBuilder_Dispose(sbResponseBody); CkJsonObject_Dispose(jResp); end; |
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