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(Delphi DLL) Async Accept Socket ConnectionDemonstrates how to get the connected client socket after accepting a connection asynchronously.
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Task, Socket; ... procedure TForm1.Button1Click(Sender: TObject); var listenSocket: HCkSocket; success: Boolean; maxWaitMs: Integer; acceptTask: HCkTask; connectedClient: HCkSocket; begin // This example assumes the Chilkat Socket API to have been previously unlocked. // See Socket Unlock Sample for sample code. listenSocket := CkSocket_Create(); // Bind to a port and listen. // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success := CkSocket_BindAndListen(listenSocket,5555,25); if (success <> True) then begin Memo1.Lines.Add(CkSocket__lastErrorText(listenSocket)); Exit; end; // Start a background task to accept an incoming connection ... maxWaitMs := 20000; acceptTask := CkSocket_AcceptNextConnectionAsync(listenSocket,maxWaitMs); CkTask_Run(acceptTask); // ... // ... // ... // Imagine at this point the task has completed successfully, // and a connection was accepted. Here's how to get the connected socket... connectedClient := CkSocket_Create(); success := CkSocket_LoadTaskResult(connectedClient,acceptTask); // Here's how it works: The AcceptNextConnection method would normally // return a socket object when called synchronously. When called asynchronously, // it cannot do so because it returns the task object. When the async method // (running in a background thread) completes, the socket object that is the client // connection is contained within the task object. // // This can be generalized for any case where a Chilkat method returns an object. // The async version of that method is such that the object returned in the background // thread is contained within the task object. // To get the result object, we create a new object instance of that type. // In this case, we create a socket object (connectedClient). There is a LoadTaskResult // method in all Chilkat classes that can be a return value of an async method call. // The LoadTaskResult method transfers the returned object from the task to the caller. CkSocket_Dispose(listenSocket); CkSocket_Dispose(connectedClient); end; |
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