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(Delphi DLL) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Ntlm; ... procedure TForm1.Button1Click(Sender: TObject); var ntlmClient: HCkNtlm; ntlmServer: HCkNtlm; type1Msg: PWideChar; type1Info: PWideChar; type2Msg: PWideChar; type2Info: PWideChar; type3Msg: PWideChar; success: Boolean; clientUsername: PWideChar; expectedType3Msg: PWideChar; begin // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ntlmClient := CkNtlm_Create(); ntlmServer := CkNtlm_Create(); // The NTLM protocol begins by the client sending the server // a Type1 message. CkNtlm_putWorkstation(ntlmClient,'MyWorkstation'); type1Msg := CkNtlm__genType1(ntlmClient); Memo1.Lines.Add('Type1 message from client to server:'); Memo1.Lines.Add(type1Msg); // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. type1Info := CkNtlm__parseType1(ntlmServer,type1Msg); Memo1.Lines.Add('---'); Memo1.Lines.Add(type1Info); // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). CkNtlm_putTargetName(ntlmServer,'myAuthRealm'); type2Msg := CkNtlm__genType2(ntlmServer,type1Msg); if (CkNtlm_getLastMethodSuccess(ntlmServer) <> True) then begin Memo1.Lines.Add(CkNtlm__lastErrorText(ntlmServer)); Exit; end; Memo1.Lines.Add('Type2 message from server to client:'); Memo1.Lines.Add(type2Msg); // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. type2Info := CkNtlm__parseType2(ntlmClient,type2Msg); Memo1.Lines.Add('---'); Memo1.Lines.Add(type2Info); // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: CkNtlm_putUserName(ntlmClient,'test123'); CkNtlm_putPassword(ntlmClient,'myPassword'); type3Msg := CkNtlm__genType3(ntlmClient,type2Msg); if (CkNtlm_getLastMethodSuccess(ntlmClient) <> True) then begin Memo1.Lines.Add(CkNtlm__lastErrorText(ntlmClient)); Exit; end; Memo1.Lines.Add('Type3 message from client to server:'); Memo1.Lines.Add(type3Msg); // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. success := CkNtlm_LoadType3(ntlmServer,type3Msg); if (success <> True) then begin Memo1.Lines.Add(CkNtlm__lastErrorText(ntlmServer)); Exit; end; // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. clientUsername := CkNtlm__userName(ntlmServer); // For this example, we'll simply set the password to a literal string: CkNtlm_putPassword(ntlmServer,'myPassword'); // The server may generate the Type3 message again, using the client's correct // password: expectedType3Msg := CkNtlm__genType3(ntlmServer,type2Msg); Memo1.Lines.Add('Expected Type3 Message:'); Memo1.Lines.Add(expectedType3Msg); // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful CkNtlm_Dispose(ntlmClient); CkNtlm_Dispose(ntlmServer); end; |
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