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(Delphi ActiveX) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB; ... procedure TForm1.Button1Click(Sender: TObject); var chilkatGlob: TChilkatGlobal; success: Integer; fortuna: TChilkatPrng; strRandHex: WideString; strRandBase64: WideString; strRandBase58: WideString; fortuna2: TChilkatPrng; begin // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. chilkatGlob := TChilkatGlobal.Create(Self); success := chilkatGlob.UnlockBundle('Anything for 30-day trial.'); if (success <> 1) then begin Memo1.Lines.Add(chilkatGlob.LastErrorText); Exit; end; fortuna := TChilkatPrng.Create(Self); // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success := fortuna.AddEntropy('01020304','hex'); success := fortuna.AddEntropy('hello world','ascii'); // Generate some random data: strRandHex := fortuna.GenRandom(16,'hex'); strRandBase64 := fortuna.GenRandom(22,'base64'); strRandBase58 := fortuna.GenRandom(32,'base58'); Memo1.Lines.Add('hex random bytes: ' + strRandHex); Memo1.Lines.Add('base64 random bytes: ' + strRandBase64); Memo1.Lines.Add('base58 random bytes: ' + strRandBase58); // Try it again with a different object to verify that the same results are obtained: fortuna2 := TChilkatPrng.Create(Self); success := fortuna2.AddEntropy('01020304','hex'); success := fortuna2.AddEntropy('hello world','ascii'); strRandHex := fortuna2.GenRandom(16,'hex'); strRandBase64 := fortuna2.GenRandom(22,'base64'); strRandBase58 := fortuna2.GenRandom(32,'base58'); Memo1.Lines.Add('hex random bytes: ' + strRandHex); Memo1.Lines.Add('base64 random bytes: ' + strRandBase64); Memo1.Lines.Add('base58 random bytes: ' + strRandBase58); end; |
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