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(Delphi ActiveX) NTLM Client and Server Code

Demonstrates the NTLM authentication algorithm for both client and server.

Chilkat for Delphi Downloads

Chilkat ActiveX DLL for Delphi

Chilkat non-ActiveX DLL for Delphi

* The examples here use the ActiveX DLL.

uses
    Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
    Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB;

...

procedure TForm1.Button1Click(Sender: TObject);
var
ntlmClient: TChilkatNtlm;
ntlmServer: TChilkatNtlm;
type1Msg: WideString;
type1Info: WideString;
type2Msg: WideString;
type2Info: WideString;
type3Msg: WideString;
success: Integer;
clientUsername: WideString;
expectedType3Msg: WideString;

begin
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

ntlmClient := TChilkatNtlm.Create(Self);
ntlmServer := TChilkatNtlm.Create(Self);

// The NTLM protocol begins by the client sending the server
// a Type1 message. 

ntlmClient.Workstation := 'MyWorkstation';
type1Msg := ntlmClient.GenType1();

Memo1.Lines.Add('Type1 message from client to server:');
Memo1.Lines.Add(type1Msg);

// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1. 
// This step is not necessary, it is only for informational purposes..
type1Info := ntlmServer.ParseType1(type1Msg);

Memo1.Lines.Add('---');
Memo1.Lines.Add(type1Info);

// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName.  A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
ntlmServer.TargetName := 'myAuthRealm';

type2Msg := ntlmServer.GenType2(type1Msg);
if (ntlmServer.LastMethodSuccess <> 1) then
  begin
    Memo1.Lines.Add(ntlmServer.LastErrorText);
    Exit;
  end;

Memo1.Lines.Add('Type2 message from server to client:');
Memo1.Lines.Add(type2Msg);

// The client may examine the information embedded in the Type2 message 
// by calling ParseType2, which returns XML.  This is only for informational purposes
// and is not required.
type2Info := ntlmClient.ParseType2(type2Msg);

Memo1.Lines.Add('---');
Memo1.Lines.Add(type2Info);

// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
ntlmClient.UserName := 'test123';
ntlmClient.Password := 'myPassword';

type3Msg := ntlmClient.GenType3(type2Msg);
if (ntlmClient.LastMethodSuccess <> 1) then
  begin
    Memo1.Lines.Add(ntlmClient.LastErrorText);
    Exit;
  end;

Memo1.Lines.Add('Type3 message from client to server:');
Memo1.Lines.Add(type3Msg);

// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.  
// Looking up the password is dependent on your infrastructure.  Perhaps your
// usernames/passwords are stored in a secure database.  If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then 
// generate the Type3 response again.  If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.

success := ntlmServer.LoadType3(type3Msg);
if (success <> 1) then
  begin
    Memo1.Lines.Add(ntlmServer.LastErrorText);
    Exit;
  end;

// The Username property now contains the username that was embedded within
// the Type3 message.  It can be used to lookup the password.
clientUsername := ntlmServer.UserName;

// For this example, we'll simply set the password to a literal string:
ntlmServer.Password := 'myPassword';

// The server may generate the Type3 message again, using the client's correct
// password:
expectedType3Msg := ntlmServer.GenType3(type2Msg);

Memo1.Lines.Add('Expected Type3 Message:');
Memo1.Lines.Add(expectedType3Msg);

// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful
end;

 

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