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(Delphi ActiveX) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB; ... procedure TForm1.Button1Click(Sender: TObject); var ntlmClient: TChilkatNtlm; ntlmServer: TChilkatNtlm; type1Msg: WideString; type1Info: WideString; type2Msg: WideString; type2Info: WideString; type3Msg: WideString; success: Integer; clientUsername: WideString; expectedType3Msg: WideString; begin // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. ntlmClient := TChilkatNtlm.Create(Self); ntlmServer := TChilkatNtlm.Create(Self); // The NTLM protocol begins by the client sending the server // a Type1 message. ntlmClient.Workstation := 'MyWorkstation'; type1Msg := ntlmClient.GenType1(); Memo1.Lines.Add('Type1 message from client to server:'); Memo1.Lines.Add(type1Msg); // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. type1Info := ntlmServer.ParseType1(type1Msg); Memo1.Lines.Add('---'); Memo1.Lines.Add(type1Info); // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). ntlmServer.TargetName := 'myAuthRealm'; type2Msg := ntlmServer.GenType2(type1Msg); if (ntlmServer.LastMethodSuccess <> 1) then begin Memo1.Lines.Add(ntlmServer.LastErrorText); Exit; end; Memo1.Lines.Add('Type2 message from server to client:'); Memo1.Lines.Add(type2Msg); // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. type2Info := ntlmClient.ParseType2(type2Msg); Memo1.Lines.Add('---'); Memo1.Lines.Add(type2Info); // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: ntlmClient.UserName := 'test123'; ntlmClient.Password := 'myPassword'; type3Msg := ntlmClient.GenType3(type2Msg); if (ntlmClient.LastMethodSuccess <> 1) then begin Memo1.Lines.Add(ntlmClient.LastErrorText); Exit; end; Memo1.Lines.Add('Type3 message from client to server:'); Memo1.Lines.Add(type3Msg); // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. success := ntlmServer.LoadType3(type3Msg); if (success <> 1) then begin Memo1.Lines.Add(ntlmServer.LastErrorText); Exit; end; // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. clientUsername := ntlmServer.UserName; // For this example, we'll simply set the password to a literal string: ntlmServer.Password := 'myPassword'; // The server may generate the Type3 message again, using the client's correct // password: expectedType3Msg := ntlmServer.GenType3(type2Msg); Memo1.Lines.Add('Expected Type3 Message:'); Memo1.Lines.Add(expectedType3Msg); // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful end; |
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