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DataFlex

Demonstrate the XML UpdateAt Method

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Demonstrates the XML UpdateAt method.

Note: This example requires Chilkat v9.5.0.64 or later.

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DataFlex
Use ChilkatAx-win32.pkg

Procedure Test
    Handle hoXml
    Boolean iAutoCreate
    Boolean iSuccess
    String sTemp1

    // Note: This example requires Chilkat v9.5.0.64 or later.
    Get Create (RefClass(cComChilkatXml)) To hoXml
    If (Not(IsComObjectCreated(hoXml))) Begin
        Send CreateComObject of hoXml
    End

    Set ComTag Of hoXml To "animals"

    Move True To iAutoCreate
    // When the autoCreate argument equals True, the UpdateAt
    // method auto-creates the children as needed:
    Get ComUpdateAt Of hoXml "penguin" iAutoCreate "flightless bird" To iSuccess
    Get ComUpdateAt Of hoXml "mammal|rodent|squirrel" iAutoCreate "bushy tail" To iSuccess
    Get ComUpdateAt Of hoXml "mammal|rodent|rat" iAutoCreate "long hairless tail" To iSuccess

    // Show the XML
    Get ComGetXml Of hoXml To sTemp1
    Showln sTemp1

    // 	<?xml version="1.0" encoding="utf-8" ?>
    // 	<animals>
    // 	    <penguin>flightless bird</penguin>
    // 	    <mammal>
    // 	        <rodent>
    // 	            <squirrel>bushy tail</squirrel>
    // 	            <rat>long hairless tail</rat>
    // 	        </rodent>
    // 	    </mammal>
    // 	</animals>

    // Now update each node's content..
    Get ComUpdateAt Of hoXml "penguin" iAutoCreate "black and white" To iSuccess
    Get ComUpdateAt Of hoXml "mammal|rodent|squirrel" iAutoCreate "grey, red, or black" To iSuccess
    Get ComUpdateAt Of hoXml "mammal|rodent|rat" iAutoCreate "brown, grey, white, or black" To iSuccess

    Get ComGetXml Of hoXml To sTemp1
    Showln sTemp1

    // 	<?xml version="1.0" encoding="utf-8" ?>
    // 	<animals>
    // 	    <penguin>black and white</penguin>
    // 	    <mammal>
    // 	        <rodent>
    // 	            <squirrel>grey, red, or black</squirrel>
    // 	            <rat>brown, grey, white, or black</rat>
    // 	        </rodent>
    // 	    </mammal>
    // 	</animals>
    // 


End_Procedure