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(DataFlex) Send a WebSocket Ping Control FramePing and Pong messages are the heartbeat of websockets. See Pings and Pongs "At any point after the handshake, either the client or the server can choose to send a ping to the other party. When the ping is received, the recipient must send back a pong as soon as possible. You can use this to make sure that the client is still connected, for example. A ping or pong is just a regular frame, but it's a control frame. Pings have an opcode of 0x9, and pongs have an opcode of 0xA. When you get a ping, send back a pong with the exact same Payload Data as the ping (for pings and pongs, the max payload length is 125). You might also get a pong without ever sending a ping; ignore this if it happens." This example demonstrates how to send a Ping in the midst of sending a message.
Note: The websockets.chilkat.io server imposes the following limitations:
Use ChilkatAx-win32.pkg Procedure Test Handle hoWs Variant vRest Handle hoRest Boolean iSuccess String sResponseBodyIgnored Boolean iFinalFrame Boolean iReceivedFinalFrame String sReceivedMsg String sTemp1 Integer iTemp1 // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Get Create (RefClass(cComChilkatWebSocket)) To hoWs If (Not(IsComObjectCreated(hoWs))) Begin Send CreateComObject of hoWs End // The PongAutoConsume property is True by default. This means that any Pong frames that are received // will automatically be consumed, and the ReadFrame method will continue reading the next incoming frame before it returns. Set ComPongAutoConsume Of hoWs To True // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. Get Create (RefClass(cComChilkatRest)) To hoRest If (Not(IsComObjectCreated(hoRest))) Begin Send CreateComObject of hoRest End // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. Get ComConnect Of hoRest "websockets.chilkat.io" 80 False False To iSuccess Get pvComObject of hoRest to vRest Get ComUseConnection Of hoWs vRest To iSuccess Get ComAddClientHeaders Of hoWs To iSuccess Get ComFullRequestNoBody Of hoRest "GET" "/wsChilkatEcho.ashx" To sResponseBodyIgnored Get ComValidateServerHandshake Of hoWs To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // This example sends a multi-frame message to the Chilkat echo server, and reads the response. // In the midst of sending the message, we'll send a Ping control frame. The server should respond with a Pong frame, // and we'll automatically consume it. // Send the 1st frame in the message. Move False To iFinalFrame Get ComSendFrame Of hoWs "This is the 1st frame" + (character(13)) + (character(10)) iFinalFrame To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Let's send a Ping frame here... Get ComSendPing Of hoWs "This is a ping" To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Send the 2nd frame in the message. Get ComSendFrame Of hoWs "This is the 2nd frame" + (character(13)) + (character(10)) iFinalFrame To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Send the 3rd and final frame in the message. Move True To iFinalFrame Get ComSendFrame Of hoWs "This is the 3rd and final frame" + (character(13)) + (character(10)) iFinalFrame To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Read an incoming frames until we receive the final frame. // Note: It may be that the echo server (websockets.chilkat.io) responds with // the full message in a single final frame. // // The Pong response will be consumed automatically because the PongAutoConsume property is True. // Therefore, we don't need to worry about handling an incoming Pong. Move False To iReceivedFinalFrame While (iReceivedFinalFrame = False) Get ComReadFrame Of hoWs To iSuccess If (iSuccess <> True) Begin Showln "Failed to receive a frame" Get ComReadFrameFailReason Of hoWs To iTemp1 Showln "ReadFrame fail reason = " iTemp1 Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End Get ComFinalFrame Of hoWs To iReceivedFinalFrame // Show the opcode and final frame bit for the frame just received: Get ComFrameOpcode Of hoWs To sTemp1 Showln "Frame opcode: " sTemp1 Showln "Final frame: " iReceivedFinalFrame Showln "--" Loop // Return the message accumulated in the above calls to ReadFrame. Get ComGetFrameData Of hoWs To sReceivedMsg Showln "Received: " sReceivedMsg // Close the websocket connection. Get ComSendClose Of hoWs True 1000 "Closing this websocket." To iSuccess If (iSuccess <> True) Begin Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Read the Close response. Get ComReadFrame Of hoWs To iSuccess If (iSuccess <> True) Begin Get ComReadFrameFailReason Of hoWs To iTemp1 Showln "ReadFrame fail reason = " iTemp1 Get ComLastErrorText Of hoWs To sTemp1 Showln sTemp1 Procedure_Return End // Should receive the "Close" opcode. Get ComFrameOpcode Of hoWs To sTemp1 Showln "Received opcode: " sTemp1 // Should be the same status code we sent (1000) Get ComCloseStatusCode Of hoWs To iTemp1 Showln "Received close status code: " iTemp1 // The server may echo the close reason. If not, this will be empty. Get ComCloseReason Of hoWs To sTemp1 Showln "Echoed close reason: " sTemp1 Showln "Success." End_Procedure |
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