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(C# UWP/WinRT) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Http http = new Chilkat.Http(); bool success; // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code Chilkat.CkDateTime dt = new Chilkat.CkDateTime(); dt.SetFromCurrentSystemTime(); string timestamp = dt.GetAsUnixTimeStr(false); // Change this to your actual partner ID. string partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"; http.SetRequestHeader("path","in-game-topup/list"); http.SetRequestHeader("timestamp",timestamp); http.SetRequestHeader("partnerid",partnerId); http.SetRequestHeader("Content-Type","application/json"); // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) Chilkat.Crypt2 crypt = new Chilkat.Crypt2(); crypt.MacAlgorithm = "hmac"; crypt.HashAlgorithm = "sha256"; crypt.EncodingMode = "hexlower"; // Change this to your actual secret key.. crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii"); Chilkat.StringBuilder sbMacData = new Chilkat.StringBuilder(); sbMacData.Append(partnerId); sbMacData.Append(timestamp); sbMacData.Append("in-game-topup/list"); string auth = crypt.MacStringENC(sbMacData.GetAsString()); http.SetRequestHeader("auth",auth); Chilkat.HttpResponse resp = await http.QuickRequestAsync("POST","https://dev-api.unipin.com/in-game-topup/list"); if (http.LastMethodSuccess == false) { Debug.WriteLine(http.LastErrorText); return; } Chilkat.StringBuilder sbResponseBody = new Chilkat.StringBuilder(); resp.GetBodySb(sbResponseBody); Chilkat.JsonObject jResp = new Chilkat.JsonObject(); jResp.LoadSb(sbResponseBody); jResp.EmitCompact = false; Debug.WriteLine("Response Body:"); Debug.WriteLine(jResp.Emit()); int respStatusCode = resp.StatusCode; Debug.WriteLine("Response Status Code = " + Convert.ToString(respStatusCode)); if (respStatusCode >= 400) { Debug.WriteLine("Response Header:"); Debug.WriteLine(resp.Header); Debug.WriteLine("Failed."); return; } // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON string game_category; string game_code; string game_name; string icon_url; string game_status; string updated_at; int status = jResp.IntOf("status"); string reason = jResp.StringOf("reason"); int i = 0; int count_i = jResp.SizeOfArray("game_list"); while (i < count_i) { jResp.I = i; game_category = jResp.StringOf("game_list[i].game_category"); game_code = jResp.StringOf("game_list[i].game_code"); game_name = jResp.StringOf("game_list[i].game_name"); icon_url = jResp.StringOf("game_list[i].icon_url"); game_status = jResp.StringOf("game_list[i].game_status"); updated_at = jResp.StringOf("game_list[i].updated_at"); i = i + 1; } |
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