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(C# UWP/WinRT) Multi-Hop SSH (SSH Through SSH)Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times: Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Ssh ssh1 = new Chilkat.Ssh(); // Hostname may be an IP address or domain name: string hostname = "192.168.1.108"; string port = 22; // Connect directly to the 1st SSH server: bool success = await ssh1.ConnectAsync(hostname,port); if (success != true) { Debug.WriteLine(ssh1.LastErrorText); return; } // Wait a max of 15 seconds when reading responses.. ssh1.IdleTimeoutMs = 15000; // Authenticate using login/password: success = await ssh1.AuthenticatePwAsync("myLogin","myPassword"); if (success != true) { Debug.WriteLine(ssh1.LastErrorText); return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. Chilkat.Ssh ssh2 = new Chilkat.Ssh(); success = await ssh2.ConnectThroughSshAsync(ssh1,"someremoteserver.com",22); if (success != true) { Debug.WriteLine(ssh2.LastErrorText); return; } ssh2.IdleTimeoutMs = 15000; // Authenticate with ssh2... success = await ssh2.AuthenticatePwAsync("myLogin2","myPassword2"); if (success != true) { Debug.WriteLine(ssh2.LastErrorText); return; } // The application may now is connected and authenticated with ssh2. // The application can do whatever it desires just as if it was directly // connected to ssh2. For example, the application might open // a session channel to send commands or start a remote shell.. int channelNum = await ssh2.OpenSessionChannelAsync(); if (channelNum < 0) { Debug.WriteLine(ssh2.LastErrorText); return; } // ... // ... // ... // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. ssh2.Disconnect(); // ... // ... // ... ssh1.Disconnect(); |
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