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(C# UWP/WinRT) Transfer a File using Sockets (TLS or non-TLS)Demonstrates how to two programs, one a socket writer and the other a socket reader, can transfer a file. The connection can be TLS or a regular non-encrypted TCP connection.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // On the sending side, we'll load the file into a BinData object and send. // On the receiving side, we'll read from the socket connection into a BinData, and save to a file. // This example assumes the file is not crazy-large, and that the entire contents // can fit into memory. // (If the file is too large for memory, there are other ways to send. It just involves streaming or // sending the file chunk-by-chunk..) // This section of code is for the sender. Chilkat.BinData bdToSend = new Chilkat.BinData(); bool success = bdToSend.LoadFile("somePath/someFile.dat"); // Assume success for the example... Chilkat.Socket sndSock = new Chilkat.Socket(); bool bUseTls = true; int port = 5555; int maxWaitMs = 5000; success = await sndSock.ConnectAsync("some_domain_or_ip.com",port,bUseTls,maxWaitMs); // Assume success for the example... // Tell the receiver how many bytes are coming. int numBytes = bdToSend.NumBytes; bool bBigEndian = true; success = await sndSock.SendInt32Async(numBytes,bBigEndian); // Send the file data (sends the entire contents of bdToSend). success = await sndSock.SendBdAsync(bdToSend,0,0); // Get an acknowledgement. success = await sndSock.ReceiveInt32Async(bBigEndian); if (success != true) { Debug.WriteLine(sndSock.LastErrorText); return; } // Did the receiver get the correct number of bytes? if (sndSock.ReceivedInt != numBytes) { Debug.WriteLine("The receiver did not acknowledge with the correct number of bytes."); return; } Debug.WriteLine("File sent!"); // ------------------------------------------------------------------------------------ // The code below is for the receiving side (running on some other computer..) Chilkat.Socket listenSock = new Chilkat.Socket(); success = await listenSock.BindAndListenAsync(5555,25); if (success != true) { Debug.WriteLine(listenSock.LastErrorText); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) Chilkat.Socket rcvSock = null; rcvSock = await listenSock.AcceptNextConnectionAsync(20000); if (listenSock.LastMethodSuccess == false) { Debug.WriteLine(listenSock.LastErrorText); return; } // The sender will first send the big-endian integer for the number of bytes // that are forthcoming.. success = await rcvSock.ReceiveInt32Async(bBigEndian); if (success != true) { Debug.WriteLine(rcvSock.LastErrorText); return; } int numBytesComing = rcvSock.ReceivedInt; // Receive that many bytes.. Chilkat.BinData bdReceived = new Chilkat.BinData(); success = await rcvSock.ReceiveBdNAsync(numBytesComing,bdReceived); if (success != true) { Debug.WriteLine(rcvSock.LastErrorText); return; } // Acknowledge the sender by sending back the number of bytes we received. success = await rcvSock.SendInt32Async(bdReceived.NumBytes,bBigEndian); // Close the connection. int maxWaitMs = 20; await rcvSock.CloseAsync(maxWaitMs); // Save the received data to a file. success = bdReceived.WriteFile("somePath/someFile.dat"); // Assume success for the example... Debug.WriteLine("File received!"); |
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