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C# UWP/WinRT Examples

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(C# UWP/WinRT) Adding Entropy to a PRNG

Demonstrates how system entropy is automatically added when the application does not explicitly add entropy prior to generating the 1st random data. Also demonstrates how additional entropy can be added at anytime during the lifetime of the PRNG object.

Chilkat Universal Windows Platform (UWP) / WinRT Downloads

Chilkat for the Universal Windows Platform (UWP)

// All Chilkat classes can be unlocked at once at the beginning of a program
// by calling UnlockBundle.  It requires a Bundle unlock code.
Chilkat.Global chilkatGlob = new Chilkat.Global();
bool success = chilkatGlob.UnlockBundle("Anything for 30-day trial.");
if (success != true) {
    Debug.WriteLine(chilkatGlob.LastErrorText);
    return;
}

Chilkat.Prng fortuna = null;

//  The simplest way to use the Chilkat PRNG is to instantiate the object
//  and generate random data.  This skips the explicit step of getting system entropy
//  and adding it (via get AddEntropy method).  When no entropy is explicitly added,
//  Chilkat will automatically add 32-bytes of system entropy on the first request
//  for random data.

//  Generate some random data.
//  The 1st call to GenRandom implicitly adds 32 bytes of system entropy to seed the PRNG.
Debug.WriteLine(fortuna.GenRandom(16,"hex"));

//  Note: An application can get additional system entropy and add it at any point
//  during the lifetime of the PRNG.  For example:
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
success = fortuna.AddEntropy(fortuna.GetEntropy(16,"hex"),"hex");
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
success = fortuna.AddEntropy(fortuna.GetEntropy(16,"hex"),"hex");
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
success = fortuna.AddEntropy(fortuna.GetEntropy(16,"hex"),"hex");
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));
Debug.WriteLine(fortuna.GenRandom(16,"hex"));

 

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