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C#

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat C# Downloads

C#
bool success = false;

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

Chilkat.Http http = new Chilkat.Http();

// Implements the following CURL command:

// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'

// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code

Chilkat.CkDateTime dt = new Chilkat.CkDateTime();
dt.SetFromCurrentSystemTime();
string timestamp = dt.GetAsUnixTimeStr(false);

// Change this to your actual partner ID.
string partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc";

http.SetRequestHeader("path","in-game-topup/list");
http.SetRequestHeader("timestamp",timestamp);
http.SetRequestHeader("partnerid",partnerId);
http.SetRequestHeader("Content-Type","application/json");

// Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
Chilkat.Crypt2 crypt = new Chilkat.Crypt2();
crypt.MacAlgorithm = "hmac";
crypt.HashAlgorithm = "sha256";
crypt.EncodingMode = "hexlower";

// Change this to your actual secret key..
crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii");

Chilkat.StringBuilder sbMacData = new Chilkat.StringBuilder();
sbMacData.Append(partnerId);
sbMacData.Append(timestamp);
sbMacData.Append("in-game-topup/list");

string auth = crypt.MacStringENC(sbMacData.GetAsString());
http.SetRequestHeader("auth",auth);

Chilkat.HttpResponse resp = new Chilkat.HttpResponse();
success = http.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",resp);
if (success == false) {
    Debug.WriteLine(http.LastErrorText);
    return;
}

Chilkat.StringBuilder sbResponseBody = new Chilkat.StringBuilder();
resp.GetBodySb(sbResponseBody);
Chilkat.JsonObject jResp = new Chilkat.JsonObject();
jResp.LoadSb(sbResponseBody);
jResp.EmitCompact = false;

Debug.WriteLine("Response Body:");
Debug.WriteLine(jResp.Emit());

int respStatusCode = resp.StatusCode;
Debug.WriteLine("Response Status Code = " + Convert.ToString(respStatusCode));
if (respStatusCode >= 400) {
    Debug.WriteLine("Response Header:");
    Debug.WriteLine(resp.Header);
    Debug.WriteLine("Failed.");
    return;
}

// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)

// {
//   "game_list": [
//     {
//       "game_category": "MLBB_ID",
//       "game_code": "MLBBD_ID",
//       "game_name": "Mobile Legends Diamonds",
//       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
//       "game_status": "active",
//       "updated_at": "2019-08-09 16:35:43"
//     },
//     {
//       "game_category": "MLBB_ID",
//       "game_code": "MLBBS_ID",
//       "game_name": "Mobile Legends Starlight Member",
//       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
//       "game_status": "active",
//       "updated_at": "2019-08-09 16:34:18"
//     },
// ...
// ...
//   ],
//   "status": 1,
//   "reason": "Successful"
// }

// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON

string game_category;
string game_code;
string game_name;
string icon_url;
string game_status;
string updated_at;

int status = jResp.IntOf("status");
string reason = jResp.StringOf("reason");
int i = 0;
int count_i = jResp.SizeOfArray("game_list");
while (i < count_i) {
    jResp.I = i;
    game_category = jResp.StringOf("game_list[i].game_category");
    game_code = jResp.StringOf("game_list[i].game_code");
    game_name = jResp.StringOf("game_list[i].game_name");
    icon_url = jResp.StringOf("game_list[i].icon_url");
    game_status = jResp.StringOf("game_list[i].game_status");
    updated_at = jResp.StringOf("game_list[i].updated_at");
    i = i + 1;
}