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      (C#) SFTP Write Text FileDemonstrates how to create a new text file on the remote SSH server, append text by calling WriteFileText one or more times, and then close the file. 
 // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.SFtp sftp = new Chilkat.SFtp(); // Set some timeouts, in milliseconds: sftp.ConnectTimeoutMs = 5000; sftp.IdleTimeoutMs = 15000; // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. string hostname = "sftp.example.com"; int port = 22; bool success = sftp.Connect(hostname,port); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw("myLogin","myPassword"); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } // Open a file on the server for writing. // "createTruncate" means that a new file is created; if the file already exists, it is opened and truncated. string handle = sftp.OpenFile("myTest.txt","writeOnly","createTruncate"); if (sftp.LastMethodSuccess != true) { Debug.WriteLine(sftp.LastErrorText); return; } // Write some text to the file: success = sftp.WriteFileText(handle,"ansi","abcdefghijklmnopqrstuvwxyz"); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } success = sftp.WriteFileText(handle,"ansi","1234567890"); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } success = sftp.WriteFileText(handle,"ansi","ABCDEFGHIJKLMNOPQRSTUVWXYZ"); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } // Close the file. success = sftp.CloseHandle(handle); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } Debug.WriteLine("Success.");  | 
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