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      (C#) SFTP Upload - Synchronize Directory TreeSee more SFTP ExamplesDemonstrates how to upload files to synchronize a local directory tree with a remote directory tree. The SyncTreeUpload method recursively descends a local directory tree and uploads files based on existence, last-mod date/time and/or size differences.
 // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.SFtp sftp = new Chilkat.SFtp(); bool success = sftp.Connect("my-ssh-server.com",22); if (success == true) { success = sftp.AuthenticatePw("mySshLogin","mySshPassword"); } if (success == true) { success = sftp.InitializeSftp(); } if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } // Synchronize (by uploading) the local directory tree rooted at "qa_data/sftpUploadTree" // with the remote directory tree rooted at "syncUploadTest" // Both directories are relative paths. The remote directory // is relative to the HOME directory of the SSH user account. // The local directory is relative to the current working directory of the process. // It is also possible to use absolute paths. string remoteDir = "syncUploadTest"; string localDir = "qa_data/sftpUploadTree"; // Possible modes that can be passed to the SyncTreeUpload method are: // mode=0: Upload all files // mode=1: Upload all files that do not exist on the server. // mode=2: Upload newer or non-existant files. // mode=3: Upload only newer files. If a file does not already exist on the server, it is not uploaded. // mode=4: transfer missing files or files with size differences. // mode=5: same as mode 4, but also newer files. // This example will use mode 5 to upload missing, newer, or files with size differences. int mode = 5; // This example turns on recursion to synchronize the entire tree. // Recursion can be turned off to synchronize the files of a single directory. bool recursive = true; success = sftp.SyncTreeUpload(localDir,remoteDir,mode,recursive); if (success != true) { Debug.WriteLine(sftp.LastErrorText); return; } Debug.WriteLine("Success.");  | 
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