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C#

HTTP Download to Stream

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Demonstrates how to stream the response body directly to a stream, which in this case is to a file stream.

Chilkat C# Downloads

C#
bool success = false;

// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

Chilkat.Rest rest = new Chilkat.Rest();

// The URL we want to download is: 
// https://github.com/chilkatsoft/OAuth2-CSharp-Desktop/archive/master.zip
Chilkat.Url url = new Chilkat.Url();
url.ParseUrl("https://github.com/chilkatsoft/OAuth2-CSharp-Desktop/archive/master.zip");

// Connect to the web server
bool bAutoReconnect = true;
success = rest.Connect(url.Host,url.Port,url.Ssl,bAutoReconnect);
if (success != true) {
    Debug.WriteLine(rest.LastErrorText);
    return;
}

success = rest.SendReqNoBody("GET",url.Path);
if (success != true) {
    Debug.WriteLine(rest.LastErrorText);
    return;
}

// Read the response header.
int responseStatusCode = rest.ReadResponseHeader();
if (responseStatusCode < 0) {
    Debug.WriteLine(rest.LastErrorText);
    return;
}

Debug.WriteLine("Response status code = " + Convert.ToString(responseStatusCode));

// We expect a 200 response status if the file data is coming.
// Otherwise, we'll get a string response body with an error message(or no response body).
if (responseStatusCode == 200) {

    Chilkat.Stream bodyStream = new Chilkat.Stream();

    // The stream's sink will be a file.
    bodyStream.SinkFile = "qa_output/OAuth2-CSharp-Desktop/archive/master.zip";

    // Read the response body to the stream.  Given that we've
    // set the stream's sink to a file, it will stream directly
    // to the file.
    success = rest.ReadRespBodyStream(bodyStream,true);
    if (success != true) {
        Debug.WriteLine(rest.LastErrorText);
        return;
    }

    Debug.WriteLine("Successfully downloaded the file.");

}
else {
    string errResponse = rest.ReadRespBodyString();
    if (rest.LastMethodSuccess != true) {
        Debug.WriteLine(rest.LastErrorText);
    }
    else {
        Debug.WriteLine(errResponse);
    }

}