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C++

Modify Name of File Stored within Zip when Creating a .zip

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Demonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem.

Chilkat C++ Downloads

C++
#include <CkZip.h>
#include <CkZipEntry.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkZip zip;

    // Intialize the zip object by calling NewZip.
    success = zip.NewZip("myZip.zip");

    // Add a reference to a file on disk to the zip object.
    // (When appending files to a zip, the files are not actually
    // read into memory.  References to the file(s) are added.
    // When WriteZip is called, the referenced files are streamed in
    // and compressed to the .zip.)
    bool saveExtraPath = false;
    success = zip.AddFile("/temp/a/hamlet.xml",saveExtraPath);
    if (success == false) {
        std::cout << zip.lastErrorText() << "\r\n";
        return;
    }

    // The zip object references a single file.
    // Retrieve the entry object...
    CkZipEntry entry;
    zip.EntryAt(0,entry);

    // Set the entry's filename to anything you want:
    entry.put_FileName("somethingElse.xml");

    // Note: Internally, the zip component retains the name of
    // the file referenced.  The current setting of the zip entry's
    // FileName property is stored in the .zip when writing.

    // The zip written here will contain somethingElse.xml
    success = zip.WriteZipAndClose();
    if (success != true) {
        std::cout << zip.lastErrorText() << "\r\n";
    }
    else {
        std::cout << "Zip created!" << "\r\n";
    }
    }