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C++

WebSocket over TLS

See more WebSocket Examples

Establishing a WebSocket connection over TLS is exactly the same as for TCP, except for a few arguments passed to the Connect method.

Chilkat C++ Downloads

C++
#include <CkRest.h>
#include <CkWebSocket.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    // --------------------------------------------------
    // A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
    // such as "Upgrade: websocket".   

    // Your application will use the Chilkat Rest class to send the initial HTTP GET.  This allows you
    // to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
    // For example:
    // 
    //   - If custom HTTP request header fields must be added.
    //   - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
    //   - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
    // 

    CkRest rest;
    // ------------------------------------------------------------------
    // To use TLS, connect to the TLS port (typically 443) and tell the rest.Connect method
    // that it's a TLS connection.
    // ------------------------------------------------------------------
    bool bUseTls = true;
    success = rest.Connect("someserver.com",443,bUseTls,false);
    if (success != true) {
        std::cout << rest.lastErrorText() << "\r\n";
        return;
    }

    CkWebSocket ws;

    // Tell the WebSocket to use this connection.
    success = ws.UseConnection(rest);
    if (success != true) {
        std::cout << ws.lastErrorText() << "\r\n";
        return;
    }

    // Add the standard WebSocket open handshake headers that will be needed.
    // (This adds the required HTTP request headers to the rest object.)
    ws.AddClientHeaders();

    // Add any additional headers that might be desired.
    // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
    rest.AddHeader("Sec-WebSocket-Protocol","x-something");
    rest.AddHeader("Origin","http://someserver.com");

    // Do the open handshake.
    const char *responseBody = rest.fullRequestNoBody("GET","/something");
    if (rest.get_LastMethodSuccess() != true) {
        std::cout << rest.lastErrorText() << "\r\n";
        return;
    }

    // If successful, the HTTP response status code should be 101,
    // and the response body will be empty. (If it failed, we'll have a look
    // at the response body..)
    int statusCode = rest.get_ResponseStatusCode();
    std::cout << "Response status code: " << statusCode << "\r\n";

    if (statusCode != 101) {
        std::cout << responseBody << "\r\n";
        std::cout << "-- Failed because of unexpected response status code." << "\r\n";
        return;
    }

    // We have the expected 101 response, so let's now validate the 
    // contents of the response, such as the value sent by the server in the
    // Sec-WebSocket-Accept header. 
    success = ws.ValidateServerHandshake();
    if (success != true) {
        std::cout << ws.lastErrorText() << "\r\n";
        return;
    }

    std::cout << "WebSocket connection successful." << "\r\n";

    // The application may now begin sending and receiving frames on the WebSocket connection.
    // (At this point, we're done with the rest object...)
    }