C++
C++
Bandwidth Throttled Asynchronous HTTP Upload
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Demonstrates how to do an HTTP upload asynchronously in a background thread with limiting the rate to an approximate number of bytes/second. The only difference between this example and one without bandwidth throttling is that the BandwidthThrottleUp property is set.Chilkat C++ Downloads
#include <CkUpload.h>
void ChilkatSample(void)
{
bool success = false;
CkUpload upload;
// Specify the page (ASP, ASP.NET, Perl, Python, Ruby, CGI, etc)
// that will process the HTTP Upload.
upload.put_Hostname("www.mywebserver.com");
upload.put_Path("/receiveUpload.aspx");
// Add one or more files to be uploaded.
upload.AddFileReference("file1","dude.gif");
upload.AddFileReference("file2","pigs.xml");
upload.AddFileReference("file3","sample.doc");
// Set the BandwidthThrottleUp property to throttle to approx 64K/second
upload.put_BandwidthThrottleUp(65536);
// Begin the HTTP upload in a background thread:
success = upload.BeginUpload();
if (success != true) {
std::cout << upload.lastErrorText() << "\r\n";
}
else {
std::cout << "Upload started..." << "\r\n";
}
// Wait for the upload to finish.
// Print the progress as we wait...
while ((upload.get_UploadInProgress() == true)) {
// We can abort the upload at any point by calling:
// upload.AbortUpload();
// Display the percentage complete and the number of bytes uploaded so far..
// The total upload size will become set after the upload begins:
std::cout << upload.get_PercentUploaded() << "% " << upload.get_NumBytesSent() << "/" << upload.get_TotalUploadSize() << "\r\n";
// Sleep 2/10ths of a second.
upload.SleepMs(200);
}
// Did the upload succeed?
if (upload.get_UploadSuccess() == true) {
std::cout << "Files uploaded!" << "\r\n";
}
else {
std::cout << upload.lastErrorText() << "\r\n";
}
}