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(C++) Trello OAuth1 AuthorizationDemonstrates OAuth1 authentication for Trello.
#include <CkHttp.h> #include <CkHttpRequest.h> #include <CkHttpResponse.h> #include <CkHashtable.h> #include <CkStringBuilder.h> #include <CkSocket.h> #include <CkTask.h> #include <CkJsonObject.h> #include <CkFileAccess.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. const char *consumerKey = "TRELLO_CONSUMER_KEY"; const char *consumerSecret = "TRELLO_CONSUMER_SECRET"; const char *requestTokenUrl = "https://trello.com/1/OAuthGetRequestToken"; const char *authorizeUrl = "https://trello.com/1/OAuthAuthorizeToken"; const char *accessTokenUrl = "https://trello.com/1/OAuthGetAccessToken"; // The port number is picked at random. It's some unused port that won't likely conflict with anything else.. const char *callbackUrl = "http://localhost:3017/"; int callbackLocalPort = 3017; // The 1st step in 3-legged OAuth1.0a is to send a POST to the request token URL to obtain an OAuth Request Token CkHttp http; bool success; http.put_OAuth1(true); http.put_OAuthConsumerKey(consumerKey); http.put_OAuthConsumerSecret(consumerSecret); http.put_OAuthCallback(callbackUrl); CkHttpRequest req; CkHttpResponse *resp = http.PostUrlEncoded(requestTokenUrl,req); if (http.get_LastMethodSuccess() != true) { std::cout << http.lastErrorText() << "\r\n"; return; } // If successful, the resp.BodyStr contains something like this: // oauth_token=c173ff088a09a67389a42b1ee22366a4&oauth_token_secret=717e6015c6749fe050a923516e739dbb&oauth_callback_confirmed=true std::cout << resp->bodyStr() << "\r\n"; CkHashtable hashTab; hashTab.AddQueryParams(resp->bodyStr()); const char *requestToken = hashTab.lookupStr("oauth_token"); const char *requestTokenSecret = hashTab.lookupStr("oauth_token_secret"); http.put_OAuthTokenSecret(requestTokenSecret); delete resp; std::cout << "oauth_token = " << requestToken << "\r\n"; std::cout << "oauth_token_secret = " << requestTokenSecret << "\r\n"; // --------------------------------------------------------------------------- // The next step is to form a URL to send to the authorizeUrl // This is an HTTP GET that we load into a popup browser. CkStringBuilder sbUrlForBrowser; sbUrlForBrowser.Append(authorizeUrl); sbUrlForBrowser.Append("?oauth_token="); sbUrlForBrowser.Append(requestToken); sbUrlForBrowser.Append("&scope=read,write,account"); const char *url = sbUrlForBrowser.getAsString(); std::cout << "url = " << url << "\r\n"; // When the urlForBrowser is loaded into a browser, the response from Trello will redirect back to localhost:3017 // We'll need to start a socket that is listening on port 3017 for the callback from the browser. CkSocket listenSock; int backLog = 5; success = listenSock.BindAndListen(callbackLocalPort,backLog); if (success != true) { std::cout << listenSock.lastErrorText() << "\r\n"; return; } // Wait for the browser's connection in a background thread. // (We'll send load the URL into the browser following this..) // Wait a max of 60 seconds before giving up. int maxWaitMs = 60000; CkTask *task = listenSock.AcceptNextConnectionAsync(maxWaitMs); task->Run(); // At this point, your application should load the URL in a browser. // For example, // in C#: System.Diagnostics.Process.Start(url); // in Java: Desktop.getDesktop().browse(new URI(urlForBrowser)); // in VBScript: Set wsh=WScript.CreateObject("WScript.Shell") // wsh.Run urlForBrowser // in Xojo: ShowURL(url) (see http://docs.xojo.com/index.php/ShowURL) // in Dataflex: Runprogram Background "c:\Program Files\Internet Explorer\iexplore.exe" sUrl // The Trello account owner would interactively accept or deny the authorization request. // Add the code to load the url in a web browser here... // Add the code to load the url in a web browser here... // Add the code to load the url in a web browser here... // System.Diagnostics.Process.Start(urlForBrowser); // Wait for the listenSock's task to complete. success = task->Wait(maxWaitMs); if (!success || (task->get_StatusInt() != 7) || (task->get_TaskSuccess() != true)) { if (!success) { // The task.LastErrorText applies to the Wait method call. std::cout << task->lastErrorText() << "\r\n"; } else { // The ResultErrorText applies to the underlying task method call (i.e. the AcceptNextConnection) std::cout << task->status() << "\r\n"; std::cout << task->resultErrorText() << "\r\n"; } delete task; return; } // If we get to this point, the connection from the browser arrived and was accepted. // We no longer need the listen socket... // Stop listening on port 3017. listenSock.Close(10); // First get the connected socket. CkSocket sock; sock.LoadTaskResult(*task); delete task; // Read the start line of the request.. const char *startLine = sock.receiveUntilMatch("\r\n"); if (sock.get_LastMethodSuccess() != true) { std::cout << sock.lastErrorText() << "\r\n"; return; } // Read the request header. const char *requestHeader = sock.receiveUntilMatch("\r\n\r\n"); if (sock.get_LastMethodSuccess() != true) { std::cout << sock.lastErrorText() << "\r\n"; return; } // The browser SHOULD be sending us a GET request, and therefore there is no body to the request. // Once the request header is received, we have all of it. // We can now send our HTTP response. CkStringBuilder sbResponseHtml; sbResponseHtml.Append("<html><body><p>Chilkat thanks you!</b></body</html>"); CkStringBuilder sbResponse; sbResponse.Append("HTTP/1.1 200 OK\r\n"); sbResponse.Append("Content-Length: "); sbResponse.AppendInt(sbResponseHtml.get_Length()); sbResponse.Append("\r\n"); sbResponse.Append("Content-Type: text/html\r\n"); sbResponse.Append("\r\n"); sbResponse.AppendSb(sbResponseHtml); sock.SendString(sbResponse.getAsString()); sock.Close(50); // The information we need is in the startLine. // For example, the startLine will look something like this: // GET /?oauth_token=c173ff088a09a67389b42b1ee32366a4&oauth_verifier=c65bc8eed882e04bb94023bb12c0dbef HTTP/1.1 CkStringBuilder sbStartLine; sbStartLine.Append(startLine); int numReplacements = sbStartLine.Replace("GET /?",""); numReplacements = sbStartLine.Replace(" HTTP/1.1",""); sbStartLine.Trim(); // oauth_token=c173ff088a09a67389b42b1ee32366a4&oauth_verifier=c65bc8eed882e04bb94023bb12c0dbef std::cout << "startline: " << sbStartLine.getAsString() << "\r\n"; hashTab.Clear(); hashTab.AddQueryParams(sbStartLine.getAsString()); requestToken = hashTab.lookupStr("oauth_token"); const char *authVerifier = hashTab.lookupStr("oauth_verifier"); // ------------------------------------------------------------------------------ // Finally , we must exchange the OAuth Request Token for an OAuth Access Token. http.put_OAuthToken(requestToken); http.put_OAuthVerifier(authVerifier); resp = http.PostUrlEncoded(accessTokenUrl,req); if (http.get_LastMethodSuccess() != true) { std::cout << http.lastErrorText() << "\r\n"; return; } // Make sure a successful response was received. if (resp->get_StatusCode() != 200) { std::cout << resp->statusLine() << "\r\n"; std::cout << resp->header() << "\r\n"; std::cout << resp->bodyStr() << "\r\n"; return; } // If successful, the resp.BodyStr contains something like this: // oauth_token=4618e19f5101b7199f75aA9e678d1585576ad84fb89fa40c85c4da13589010d5&oauth_token_secret=64a997b26ea1f47105eca36ce1a5d22e std::cout << "response BodyStr = " << resp->bodyStr() << "\r\n"; hashTab.Clear(); hashTab.AddQueryParams(resp->bodyStr()); const char *accessToken = hashTab.lookupStr("oauth_token"); const char *accessTokenSecret = hashTab.lookupStr("oauth_token_secret"); delete resp; // The access token + secret is what should be saved and used for // subsequent REST API calls. std::cout << "Access Token = " << accessToken << "\r\n"; std::cout << "Access Token Secret = " << accessTokenSecret << "\r\n"; // Save the access token for subsequent REST API calls. CkJsonObject json; json.AppendString("oauth_token",accessToken); json.AppendString("oauth_token_secret",accessTokenSecret); CkFileAccess fac; fac.WriteEntireTextFile("qa_data/tokens/trello.json",json.emit(),"utf-8",false); std::cout << "Success." << "\r\n"; } |
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