C++
C++
Accept TLS Connection with Client Authentication
See more Socket/SSL/TLS Examples
Demonstrates how to accept a TLS connection requiring client authentication. This is the case where the TLS client sends a certificate. It is also known as "Two-Way SSL".Chilkat C++ Downloads
#include <CkSocket.h>
#include <CkCert.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSocket listenSslSocket;
// An SSL/TLS server needs a digital certificate. This example loads it from a PFX file.
// Note: This is the server's certificate.
CkCert cert;
// The 1st argument is the file path, the 2nd arg is the
// PFX file's password:
success = cert.LoadPfxFile("chilkat.pfx","test");
if (success == false) {
std::cout << cert.lastErrorText() << "\r\n";
return;
}
// To accept client client certificates in the TLS handshake,
// we must indicate a list of acceptable client certificate root CA DN's
// that are allowed. (DN is an acronym for Distinguished Name.)
// Call AddSslAcceptableClientCaDn once for each acceptable CA DN.
// Here are a few examples so you can see the general format of a DN.
listenSslSocket.AddSslAcceptableClientCaDn("C=SE, O=AddTrust AB, OU=AddTrust External TTP Network, CN=AddTrust External CA Root");
listenSslSocket.AddSslAcceptableClientCaDn("O=Digital Signature Trust Co., CN=DST Root CA X3");
// Use the certificate:
success = listenSslSocket.InitSslServer(cert);
if (success == false) {
std::cout << listenSslSocket.lastErrorText() << "\r\n";
return;
}
// Bind and listen on a port:
int myPort = 8123;
// Allow for a max of 5 queued connect requests.
int backLog = 5;
success = listenSslSocket.BindAndListen(myPort,backLog);
if (success == false) {
std::cout << listenSslSocket.lastErrorText() << "\r\n";
return;
}
// If accepting an SSL/TLS connection, the SSL handshake is part of the connection
// establishment process. This involves a few back-and-forth messages between the
// client and server to establish algorithms and a shared key to create the secure
// channel. The sending and receiving of these messages are governed by the
// MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0
// (and this is the default unless changed by your application), then the
// AcceptNext can hang indefinitely during the SSL handshake process.
// Make sure these properties are set to appropriate values before calling AcceptNext.
// Set a 10 second max for waiting to read/write. This is for the SSL/TLS handshake establishment.
listenSslSocket.put_MaxReadIdleMs(10000);
listenSslSocket.put_MaxSendIdleMs(10000);
// Accept a single client connection and establish the secure SSL/TLS channel:
int maxWaitMillisec = 20000;
CkSocket clientSock;
success = listenSslSocket.AcceptNext(maxWaitMillisec,clientSock);
if (success == false) {
std::cout << listenSslSocket.lastErrorText() << "\r\n";
return;
}
// The client (in this example) is going to send a "Hello Server! -EOM-"
// message. Read it:
const char *receivedMsg = clientSock.receiveUntilMatch("-EOM-");
if (clientSock.get_LastMethodSuccess() == false) {
std::cout << clientSock.lastErrorText() << "\r\n";
return;
}
std::cout << receivedMsg << "\r\n";
// Send a "Hello Client! -EOM-" message:
success = clientSock.SendString("Hello Client! -EOM-");
if (success == false) {
std::cout << clientSock.lastErrorText() << "\r\n";
return;
}
// Close the connection with the client
// Wait a max of 20 seconds (20000 millsec)
success = clientSock.Close(20000);
}