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(C++) Multi-Hop SSH (SSH Through SSH)Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this: Application => ServerSSH1 => ServerSSH2 The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times: Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
#include <CkSsh.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSsh ssh1; // Hostname may be an IP address or domain name: const char *hostname = "192.168.1.108"; const char *port = 22; // Connect directly to the 1st SSH server: bool success = ssh1.Connect(hostname,port); if (success != true) { std::cout << ssh1.lastErrorText() << "\r\n"; return; } // Wait a max of 15 seconds when reading responses.. ssh1.put_IdleTimeoutMs(15000); // Authenticate using login/password: success = ssh1.AuthenticatePw("myLogin","myPassword"); if (success != true) { std::cout << ssh1.lastErrorText() << "\r\n"; return; } // Connect through the 1st SSH connection to reach a 2nd SSH server. // Note: Any number of SSH connections may be simultaneously tunneled through a single // existing SSH connection. CkSsh ssh2; success = ssh2.ConnectThroughSsh(ssh1,"someremoteserver.com",22); if (success != true) { std::cout << ssh2.lastErrorText() << "\r\n"; return; } ssh2.put_IdleTimeoutMs(15000); // Authenticate with ssh2... success = ssh2.AuthenticatePw("myLogin2","myPassword2"); if (success != true) { std::cout << ssh2.lastErrorText() << "\r\n"; return; } // The application may now is connected and authenticated with ssh2. // The application can do whatever it desires just as if it was directly // connected to ssh2. For example, the application might open // a session channel to send commands or start a remote shell.. int channelNum = ssh2.OpenSessionChannel(); if (channelNum < 0) { std::cout << ssh2.lastErrorText() << "\r\n"; return; } // ... // ... // ... // Close the connection with ssh2. (This closes the the tunnel through ssh1.) // The connection with ssh1 is still alive, and may be used for more connections. ssh2.Disconnect(); // ... // ... // ... ssh1.Disconnect(); } |
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