Debugging with Socket Session Logging
See more Socket/SSL/TLS Examples
Debugging with socket session logging.The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL connection. To enable session logging, set the KeepSessionLog property = _TRUE_. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc".
When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.
Chilkat C++ Downloads
#include <CkSocket.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSocket socket;
// Enable session logging:
socket.put_KeepSessionLog(true);
socket.put_SessionLogEncoding("esc");
// To demonstrate session logging, we'll connect to an
// HTTP server and download the HTTP response header:
bool ssl = false;
int maxWaitMillisec = 20000;
success = socket.Connect("www.chilkatsoft.com",80,ssl,maxWaitMillisec);
if (success != true) {
std::cout << socket.lastErrorText() << "\r\n";
return;
}
// Set maximum timeouts for reading an writing (in millisec)
socket.put_MaxReadIdleMs(10000);
socket.put_MaxSendIdleMs(10000);
// The socket component includes a BuildHttpGetRequest
// method for convenience. Build a GET and send it to
// the web server:
const char *httpGet = 0;
httpGet = socket.buildHttpGetRequest("http://www.chilkatsoft.com/");
// Send it...
success = socket.SendString(httpGet);
if (success != true) {
std::cout << socket.lastErrorText() << "\r\n";
return;
}
// Read the response up to the first double CRLF:
const char *httpHeader = socket.receiveUntilMatch("\r\n\r\n");
if (socket.get_LastMethodSuccess() != true) {
std::cout << socket.lastErrorText() << "\r\n";
return;
}
// Close the connection with the server
// Wait a max of 20 seconds (20000 millsec)
success = socket.Close(20000);
// Display the session log:
std::cout << socket.sessionLog() << "\r\n";
// Show the HTTP response header:
std::cout << httpHeader << "\r\n";
}