C++
C++
Async Accept Socket Connection
See more Socket/SSL/TLS Examples
Demonstrates how to get the connected client socket after accepting a connection asynchronously.Chilkat C++ Downloads
#include <CkSocket.h>
#include <CkTask.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat Socket API to have been previously unlocked.
// See Socket Unlock Sample for sample code.
CkSocket listenSocket;
// Bind to a port and listen.
// This example will listen at port 5555 and allows for a backlog
// of 25 pending connection requests.
success = listenSocket.BindAndListen(5555,25);
if (success != true) {
std::cout << listenSocket.lastErrorText() << "\r\n";
return;
}
// Start a background task to accept an incoming connection ...
int maxWaitMs = 20000;
CkTask *acceptTask = listenSocket.AcceptNextConnectionAsync(maxWaitMs);
acceptTask->Run();
// ...
// ...
// ...
// Imagine at this point the task has completed successfully,
// and a connection was accepted. Here's how to get the connected socket...
CkSocket connectedClient;
success = connectedClient.LoadTaskResult(*acceptTask);
// Here's how it works: The AcceptNextConnection method would normally
// return a socket object when called synchronously. When called asynchronously,
// it cannot do so because it returns the task object. When the async method
// (running in a background thread) completes, the socket object that is the client
// connection is contained within the task object.
//
// This can be generalized for any case where a Chilkat method returns an object.
// The async version of that method is such that the object returned in the background
// thread is contained within the task object.
// To get the result object, we create a new object instance of that type.
// In this case, we create a socket object (connectedClient). There is a LoadTaskResult
// method in all Chilkat classes that can be a return value of an async method call.
// The LoadTaskResult method transfers the returned object from the task to the caller.
}