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(C++) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
#include <CkSocket.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket listenSocket; // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. bool success = listenSocket.BindAndListen(5555,25); if (success != true) { std::cout << listenSocket.lastErrorText() << "\r\n"; return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) CkSocket *connectedSocket = 0; connectedSocket = listenSocket.AcceptNextConnection(20000); if (listenSocket.get_LastMethodSuccess() == false) { std::cout << listenSocket.lastErrorText() << "\r\n"; return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket->put_MaxReadIdleMs(10000); connectedSocket->put_MaxSendIdleMs(10000); // Send a "Hello World!" message to the client: success = connectedSocket->SendString("Hello World!"); if (success != true) { std::cout << connectedSocket->lastErrorText() << "\r\n"; delete connectedSocket; return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = connectedSocket->Close(20000); std::cout << "success!" << "\r\n"; } |
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