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C++

SMTP using SOCKS5, SOCKS4 Proxy

Demonstrates how to communicate with an SMTP server via a SOCKS4 or SOCKS5 proxy.

Chilkat C++ Downloads

C++
#include <CkMailMan.h>
#include <CkEmail.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  This example requires the Chilkat API to have been previously unlocked.
    //  See Global Unlock Sample for sample code.

    //  The mailman object is used for sending and receiving email.
    CkMailMan mailman;

    //  To use a SOCKS4 or SOCKS5 proxy, simply set the following
    //  properties prior to making any calls that communicate with
    //  an SMTP server:
    //  The SOCKS hostname may be a domain name or 
    //  IP address:
    mailman.put_SocksHostname("www.mysocksproxyserver.com");
    mailman.put_SocksPort(1080);
    mailman.put_SocksUsername("myProxyLogin");
    mailman.put_SocksPassword("myProxyPassword");
    //  Set the SOCKS version to 4 or 5 based on the version
    //  of the SOCKS proxy server:
    mailman.put_SocksVersion(5);
    //  Note: SOCKS4 servers only support usernames without passwords.
    //  SOCKS5 servers support full login/password authentication.

    //  Set the SMTP server.
    mailman.put_SmtpHost("smtp.chilkatsoft.com");

    //  Set the SMTP login/password (if required)
    mailman.put_SmtpUsername("myUsername");
    mailman.put_SmtpPassword("myPassword");

    //  Create a new email object
    CkEmail email;

    email.put_Subject("This is a test");
    email.put_Body("This is a test");
    email.put_From("Chilkat Support <support@chilkatsoft.com>");
    success = email.AddTo("Chilkat Admin","admin@chilkatsoft.com");

    //  Call SendEmail to connect to the SMTP server and send.
    //  The connection (i.e. session) to the SMTP server remains
    //  open so that subsequent SendEmail calls may use the
    //  same connection.  
    success = mailman.SendEmail(email);
    if (success != true) {
        std::cout << mailman.lastErrorText() << "\r\n";
        return;
    }

    //  Some SMTP servers do not actually send the email until 
    //  the connection is closed.  In these cases, it is necessary to
    //  call CloseSmtpConnection for the mail to be  sent.  
    //  Most SMTP servers send the email immediately, and it is 
    //  not required to close the connection.  We'll close it here
    //  for the example:
    success = mailman.CloseSmtpConnection();
    if (success != true) {
        std::cout << "Connection to SMTP server not closed cleanly." << "\r\n";
    }

    std::cout << "Mail Sent!" << "\r\n";
    }