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(C++) SFTP Simplified DownloadDemonstrates how to SFTP download a file by passing a remote filepath to DownloadFileByName.
#include <CkSFtp.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSFtp sftp; // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(15000); sftp.put_IdleTimeoutMs(15000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. const char *hostname = "sftp.example.com"; int port = 22; bool success = sftp.Connect(hostname,port); if (success != true) { std::cout << sftp.lastErrorText() << "\r\n"; return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw("myLogin","myPassword"); if (success != true) { std::cout << sftp.lastErrorText() << "\r\n"; return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { std::cout << sftp.lastErrorText() << "\r\n"; return; } // Download the file: const char *remoteFilePath = 0; const char *localFilePath = 0; localFilePath = "c:/temp/hamlet.xml"; // Note: The remote filepath may be an absolute filepath, // a relative filepath, or simply a filename. // Relative filepaths are always relative to the home directory // of the SFTP/SSH user account. There is no such thing // as "current remote directory" in the SFTP protocol. // A filename with no path implies that the file is located // in the SFTP user account's home directory. remoteFilePath = "subdir1/subdir2/hamlet.xml"; success = sftp.DownloadFileByName(remoteFilePath,localFilePath); if (success != true) { std::cout << sftp.lastErrorText() << "\r\n"; return; } std::cout << "Success." << "\r\n"; } |
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