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(C++) SCP Download Files Matching a Pattern, such as *.txtDemonstrates how to SCP download files matching a pattern, such as *.txt.
#include <CkSsh.h> #include <CkScp.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSsh ssh; // Connect to an SSH server: const char *hostname = "MY-SSH-SERVER-DOMAIN-OR-IP"; int port = 22; bool success = ssh.Connect(hostname,port); if (success != true) { std::cout << ssh.lastErrorText() << "\r\n"; return; } // Wait a max of 5 seconds when reading responses.. ssh.put_IdleTimeoutMs(5000); // Authenticate using login/password: success = ssh.AuthenticatePw("MY-SSH-LOGIN","MY-SSH-PASSWORD"); if (success != true) { std::cout << ssh.lastErrorText() << "\r\n"; return; } // Once the SSH object is connected and authenticated, use it // in the SCP object. CkScp scp; success = scp.UseSsh(ssh); if (success != true) { std::cout << scp.lastErrorText() << "\r\n"; return; } scp.put_HeartbeatMs(200); // Set the SyncMustMatch property to "*.pem" to download only .pem files scp.put_SyncMustMatch("*.pem"); const char *remoteDir = "qa_syncA"; const char *localDir = "c:/aaworkarea/scp/qa_syncA"; // Download synchronization modes: // mode=0: Download all files // mode=1: Download all files that do not exist on the local filesystem. // mode=2: Download newer or non-existant files. // mode=3: Download only newer files. // If a file does not already exist on the local filesystem, it is not downloaded from the server. // mode=5: Download only missing files or files with size differences. // mode=6: Same as mode 5, but also download newer files. int mode = 0; // Do not recurse the remote directory tree. Only download files matching *.pem // from the given remote directory. bool bRecurse = false; success = scp.SyncTreeDownload(remoteDir,localDir,mode,bRecurse); if (success != true) { std::cout << scp.lastErrorText() << "\r\n"; return; } std::cout << "SCP download matching success." << "\r\n"; // Disconnect ssh.Disconnect(); } |
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