C++
C++
Generating Repeatable Random Data for Testing/Debugging
See more PRNG Examples
Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat C++ Downloads
#include <CkPrng.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
success = false;
CkPrng fortuna;
// Normally an application would seed the PRNG with entropy from
// some real random source. However, sometimes we want the same
// random sequence of bytes for testing and debugging purposes.
// This a reason why GetEntropy and AddEntropy are two different methods.
// An application could omit the call to GetEntropy, and instead pass
// non-random data to AddEntropy. For example:
// Seed the PRNG with non-entropy, so we get a repeatable sequence.
// Note: AddEntropy can be called any number of times.
success = fortuna.AddEntropy("01020304","hex");
success = fortuna.AddEntropy("hello world","ascii");
// Generate some random data:
const char *strRandHex = fortuna.genRandom(16,"hex");
const char *strRandBase64 = fortuna.genRandom(22,"base64");
const char *strRandBase58 = fortuna.genRandom(32,"base58");
std::cout << "hex random bytes: " << strRandHex << "\r\n";
std::cout << "base64 random bytes: " << strRandBase64 << "\r\n";
std::cout << "base58 random bytes: " << strRandBase58 << "\r\n";
// Try it again with a different object to verify that the same results are obtained:
CkPrng fortuna2;
success = fortuna2.AddEntropy("01020304","hex");
success = fortuna2.AddEntropy("hello world","ascii");
strRandHex = fortuna2.genRandom(16,"hex");
strRandBase64 = fortuna2.genRandom(22,"base64");
strRandBase58 = fortuna2.genRandom(32,"base58");
std::cout << "hex random bytes: " << strRandHex << "\r\n";
std::cout << "base64 random bytes: " << strRandBase64 << "\r\n";
std::cout << "base58 random bytes: " << strRandBase58 << "\r\n";
}