Chilkat HOME .NET Core C# Android™ AutoIt C C# C++ Chilkat2-Python CkPython Classic ASP DataFlex Delphi ActiveX Delphi DLL Go Java Lianja Mono C# Node.js Objective-C PHP ActiveX PHP Extension Perl PowerBuilder PowerShell PureBasic Ruby SQL Server Swift 2 Swift 3,4,5... Tcl Unicode C Unicode C++ VB.NET VBScript Visual Basic 6.0 Visual FoxPro Xojo Plugin
(C++) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
#include <CkGlobal.h> #include <CkPrng.h> void ChilkatSample(void) { // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. CkGlobal chilkatGlob; bool success = chilkatGlob.UnlockBundle("Anything for 30-day trial."); if (success != true) { std::cout << chilkatGlob.lastErrorText() << "\r\n"; return; } CkPrng fortuna; // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = fortuna.AddEntropy("01020304","hex"); success = fortuna.AddEntropy("hello world","ascii"); // Generate some random data: const char *strRandHex = fortuna.genRandom(16,"hex"); const char *strRandBase64 = fortuna.genRandom(22,"base64"); const char *strRandBase58 = fortuna.genRandom(32,"base58"); std::cout << "hex random bytes: " << strRandHex << "\r\n"; std::cout << "base64 random bytes: " << strRandBase64 << "\r\n"; std::cout << "base58 random bytes: " << strRandBase58 << "\r\n"; // Try it again with a different object to verify that the same results are obtained: CkPrng fortuna2; success = fortuna2.AddEntropy("01020304","hex"); success = fortuna2.AddEntropy("hello world","ascii"); strRandHex = fortuna2.genRandom(16,"hex"); strRandBase64 = fortuna2.genRandom(22,"base64"); strRandBase58 = fortuna2.genRandom(32,"base58"); std::cout << "hex random bytes: " << strRandHex << "\r\n"; std::cout << "base64 random bytes: " << strRandBase64 << "\r\n"; std::cout << "base58 random bytes: " << strRandBase58 << "\r\n"; } |
© 2000-2024 Chilkat Software, Inc. All Rights Reserved.