C++
C++
JavaScript console using Callbacks
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Demonstrates console output using Chilkat JavaScript with callbacks.Chilkat C++ Downloads
#include <CkStringBuilder.h>
#include <CkJs.h>
#include <CkJsonObject.h>
#include <CkBaseProgress.h>
class jsProgress : public CkBaseProgress {
public:
jsProgress() { }
virtual ~jsProgress() { }
void ProgressInfo(const char *name, const char *value) {
std::cout << name << ": " << value << "\r\n";
}
};
void ChilkatSample(void)
{
bool success = false;
// This example demonstrates using the built-in console object.
// The Javascript run in this example is shown below.
// Load the JavaScript from a file.
CkStringBuilder sbScript;
success = sbScript.LoadFile("qa_data/js_tests/test_console.js","utf-8");
if (success == false) {
std::cout << sbScript.lastErrorText() << "\r\n";
return;
}
CkJs js;
jsProgress js_progress;
js.put_EventCallbackObject(&js_progress);
CkJsonObject result;
// Run the JavaScript
// Results (not console output) go to result.
// Note: Eval returns the completion value of the script. This is generally the value of the last evaluated expression.
// In this case, the last evaluated expression is console.log which does not calculate a value. Therefore, it returns undefined.
success = js.Eval(sbScript,result);
if (success == false) {
std::cout << sbScript.lastErrorText() << "\r\n";
return;
}
// We can look at the result, which is "undefined", which is normal and expected.
std::cout << result.emit() << "\r\n";
// The result JSON is: {"type":"undefined","value":"undefined"}
// The console output is received using ProgressInfo callbacks.
// The output is:
// log: Hello World, 248, 12.05
//
// error: foo:bar baz
//
// warn: 1 2 3
//
// log: %% %s
//
// log: myApp: {
// "appName": "Example",
// "version": 1,
// "isDebug": true,
// "supportedTypes": [
// "string",
// "number",
// "object"
// ],
// "settings": {
// "maxWidgets": 1024,
// "allowIO": true
// }
// }
//
// log: App: myApp (Version 1)
//
// {"type":"undefined","value":"undefined"}
}