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(C++) Facebook Download all Photos to Local FilesDemonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.
#include <CkCache.h> #include <CkOAuth2.h> #include <CkRest.h> #include <CkJsonObject.h> #include <CkStringArray.h> #include <CkStringBuilder.h> #include <CkHttp.h> #include <CkByteData.h> #include <CkFileAccess.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // This example will use a local disk cache to avoid re-fetching the same // photo id after it's been fetched once. CkCache fbCache; // The cache will use 1 level of 256 sub-directories. fbCache.put_Level(1); // Use a directory path that makes sense on your operating system.. fbCache.AddRoot("C:/fbCache"); // This example assumes a previously obtained an access token CkOAuth2 oauth2; oauth2.put_AccessToken("FACEBOOK-ACCESS-TOKEN"); CkRest rest; // Connect to Facebook. bool success = rest.Connect("graph.facebook.com",443,true,true); if (success != true) { std::cout << rest.lastErrorText() << "\r\n"; return; } // Provide the authentication credentials (i.e. the access key) rest.SetAuthOAuth2(oauth2); // There are two choices: // We can choose to download the photos the person is tagged in or has uploaded // by setting type to "tagged" or "uploaded". rest.AddQueryParam("type","uploaded"); // To download all photos, we begin with an outer loop that iterates over // the list of photo nodes in pages. Each page returned contains a list of // photo node ids. Each photo node id must be retrieved to get the download URL(s) // of the actual image. // I don't know the max limit for the number of records that can be downloaded at once. rest.AddQueryParam("limit","100"); // Get the 1st page of photos ids. // See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information. const char *responseJson = rest.fullRequestNoBody("GET","/v2.7/me/photos"); if (rest.get_LastMethodSuccess() != true) { std::cout << rest.lastErrorText() << "\r\n"; return; } CkJsonObject photoJson; CkStringArray saPhotoUrls; CkStringBuilder sbPhotoIdPath; CkJsonObject json; json.put_EmitCompact(false); json.Load(responseJson); int i; const char *photoId = 0; const char *imageUrl = 0; // Get the "after" cursor. const char *afterCursor = json.stringOf("paging.cursors.after"); while (json.get_LastMethodSuccess() == true) { std::cout << "-------------------" << "\r\n"; std::cout << "afterCursor = " << afterCursor << "\r\n"; // For each photo id in this page... i = 0; int numItems = json.SizeOfArray("data"); while (i < numItems) { json.put_I(i); photoId = json.stringOf("data[i].id"); std::cout << "photoId = " << photoId << "\r\n"; // We need to fetch the JSON for this photo. Check to see if it's in the local disk cache, // and if not, then get it from Facebook. const char *photoJsonStr = fbCache.fetchText(photoId); if (fbCache.get_LastMethodSuccess() == false) { // It's not locally available, so get it from Facebook.. sbPhotoIdPath.Clear(); sbPhotoIdPath.Append("/v2.7/"); sbPhotoIdPath.Append(photoId); rest.ClearAllQueryParams(); rest.AddQueryParam("fields","id,album,images"); std::cout << "Fetching photo node from Facebook..." << "\r\n"; // This REST request will continue using the existing connection. // If the connection was closed, it will automatically reconnect to send the request. photoJsonStr = rest.fullRequestNoBody("GET",sbPhotoIdPath.getAsString()); if (rest.get_LastMethodSuccess() != true) { std::cout << rest.lastErrorText() << "\r\n"; return; } // Add the photo JSON to the local cache. fbCache.SaveTextNoExpire(photoId,"",photoJsonStr); } // Parse the photo JSON and add the main photo download URL to saPhotoUrls // There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL. // The others are smaller sizes of the same photo. photoJson.Load(photoJsonStr); imageUrl = photoJson.stringOf("images[0].source"); if (photoJson.get_LastMethodSuccess() == true) { // Actually, we'll add a small JSON document that contains both the image ID and the URL. CkJsonObject imgUrlJson; imgUrlJson.AppendString("id",photoId); imgUrlJson.AppendString("url",imageUrl); saPhotoUrls.Append(imgUrlJson.emit()); std::cout << "imageUrl = " << imageUrl << "\r\n"; } i = i + 1; } // Prepare for getting the next page of photos ids. // We can continue using the same REST object. // If already connected, we'll continue using the existing connection. // Otherwise, a new connection will automatically be made if needed. rest.ClearAllQueryParams(); rest.AddQueryParam("type","uploaded"); rest.AddQueryParam("limit","20"); rest.AddQueryParam("after",afterCursor); // Get the next page of photo ids. responseJson = rest.fullRequestNoBody("GET","/v2.7/me/photos"); if (rest.get_LastMethodSuccess() != true) { std::cout << rest.lastErrorText() << "\r\n"; return; } json.Load(responseJson); afterCursor = json.stringOf("paging.cursors.after"); } std::cout << "No more pages of photos." << "\r\n"; // Now iterate over the photo URLs and download each to a file. // We can use Chilkat HTTP. No Facebook authorization (access token) is required to download // the photo once the URL is known. CkHttp http; // We'll cache the image data so that if run again, we don't re-download the same image again. int numUrls = saPhotoUrls.get_Count(); i = 0; CkJsonObject urlJson; CkByteData imageBytes; CkFileAccess fac; while (i < numUrls) { urlJson.Load(saPhotoUrls.getString(i)); photoId = urlJson.stringOf("id"); imageUrl = urlJson.stringOf("url"); // Check the local cache for the image data. // Only download and save if not already cached. success = fbCache.FetchFromCache(imageUrl,imageBytes); if (fbCache.get_LastMethodSuccess() == false) { // This photo needs to be downloaded. CkStringBuilder sbImageUrl; sbImageUrl.Append(imageUrl); // Let's form a filename.. const char *extension = ".jpg"; if (sbImageUrl.Contains(".gif",false) == true) { extension = ".gif"; } if (sbImageUrl.Contains(".png",false) == true) { extension = ".png"; } if (sbImageUrl.Contains(".tiff",false) == true) { extension = ".tiff"; } if (sbImageUrl.Contains(".bmp",false) == true) { extension = ".bmp"; } CkStringBuilder sbLocalFilePath; sbLocalFilePath.Append("C:/Photos/facebook/uploaded/"); sbLocalFilePath.Append(photoId); sbLocalFilePath.Append(extension); success = http.QuickGet(imageUrl,imageBytes); if (http.get_LastMethodSuccess() != true) { std::cout << http.lastErrorText() << "\r\n"; return; } // We've downloaded the photo image bytes into memory. // Save it to the cache AND save it to the output file. fbCache.SaveToCacheNoExpire(imageUrl,"",imageBytes); fac.WriteEntireFile(sbLocalFilePath.getAsString(),imageBytes); std::cout << "Downloaded to " << sbLocalFilePath.getAsString() << "\r\n"; } i = i + 1; } std::cout << "Finished downloading all Facebook photos!" << "\r\n"; } |
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